<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RetroStyle Games Blog &#187; Artwork</title>
	<atom:link href="http://www.retrostylegames.com/blog/tag/artwork/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.retrostylegames.com/blog</link>
	<description>Games Development - Art Outsourcing</description>
	<lastBuildDate>Wed, 11 Jan 2012 15:37:20 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>Art Outsource for Games Portfolio Update</title>
		<link>http://www.retrostylegames.com/blog/art-outsource-for-games-portfolio-update/</link>
		<comments>http://www.retrostylegames.com/blog/art-outsource-for-games-portfolio-update/#comments</comments>
		<pubDate>Tue, 10 Jan 2012 01:16:38 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=405</guid>
		<description><![CDATA[Happy Holidays to everyone, &#8220;RetroStyle Games&#8221; team wishes you productive and pleasing 2012 year! We have updated our portfolio with more than 180 recent images of 8 different categories: Additionally we have changed our gallery engine and now: - it&#8217;s easier to maintain everything from our side - there is full-screen mode so you can [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Happy Holidays to everyone, &#8220;<strong>RetroStyle Games</strong>&#8221; team wishes you productive and pleasing 2012 year!</p>
<p>We have updated our portfolio with more than <strong>180 recent images</strong> of 8 different categories:</p>
<p style="text-align: center;"><a title="2D 3D Portfolio Update" href="http://www.retrostylegames.com/blog/art-outsource-for-games-portfolio-update/"><img title="2D 3D Portfolio Update" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-preview.jpg" alt="" width="420" height="187" /></a></p>
<p style="text-align: left;"><a title="3D 2D Portfolio Update" href="http://www.retrostylegames.com/blog/art-outsource-for-games-portfolio-update/"></a> <strong>Additionally </strong>we have changed our gallery engine and now:<br />
<span id="more-405"></span>- it&#8217;s easier to maintain everything from our side<br />
- there is full-screen mode so you can view images at higher resolution with all the details<br />
- there is better SEO and per-image description<br />
- overall usability of our gallery should be improved</p>
<p>We have restructured categories a bit, so now there are:</p>
<p style="text-align: center;"><a title="Game Interfaces - GUI, HUD, Windows, Buttons, Overall UI Style" href="http://www.retrostylegames.com/artwork/gui-interface-design"><img title="Art Production - Game Interfaces Examples" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-interfaces.jpg" alt="" width="828" height="79" /><br />
Game Interfaces &#8211; GUI, HUD, Windows, Buttons, Overall UI Style</a></p>
<p style="text-align: center;"><a title="3D Modeling - Next-Gen Characters, Low-poly Modeling, Texturing" href="http://www.retrostylegames.com/artwork/3d-modeling-low-poly"><img title="Art Production - 3D Modeling and Texturing, Low-poly" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-3d-modeling-low-poly.jpg" alt="" width="828" height="79" /><br />
3D Modeling &#8211; Next-Gen Characters, Low-poly Modeling, Texturing</a></p>
<p style="text-align: center;"><a title="Game Backgrounds - Painterly, Illustrative Stages and Game Style" href="http://www.retrostylegames.com/artwork/backgrounds-illustrations"><img title="Art Production - 2D 3D Backgrounds Illustrations" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-backgrounds.jpg" alt="" width="828" height="79" /><br />
Game Backgrounds &#8211; Painterly, Illustrative Stages and Game Style</a></p>
<p style="text-align: center;"><a title="Concepts - Characters, Environment and Game Style Researches" href="http://www.retrostylegames.com/artwork/game-characters-concepts"><img title="Art Production - Character and Environment Concepts" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-characters-concepts.jpg" alt="" width="828" height="79" /><br />
Concepts &#8211; Characters, Environment and Game Style Researches</a></p>
<p style="text-align: center;"><a title="Icons - 2D and 3D Game Tiles, Chips, Objects, Cursors and more" href="http://www.retrostylegames.com/artwork/chips-icons-tiles"><img title="Art Production - Icons, Chips, Tiles, Cursors" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-icons-chips.jpg" alt="" width="828" height="79" /><br />
Icons &#8211; 2D and 3D Game Tiles, Chips, Objects, Cursors and more</a></p>
<p style="text-align: center;"><a title="Vector / Flash Artwork - Icons, Costumes, Game Elements, Backgrounds, Flash Animation" href="http://www.retrostylegames.com/artwork/vector-flash-animation"><img title="Art Production - Vector, Flash, Illustrations, Animation" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-vector-flash.jpg" alt="" width="828" height="79" /><br />
Vector / Flash Artwork &#8211; Icons, Costumes, Game Elements, Backgrounds, Flash Animation</a></p>
<p style="text-align: center;"><a title="Game Sprites - Pre-Rendered 2D / 3D Elements with Post-Processing or Over-paint" href="http://www.retrostylegames.com/artwork/game-sprites-2d-3d"><img title="Art Production - Pre-Rendered 2D 3D Game Sprites" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-game-sprites.jpg" alt="" width="828" height="79" /><br />
Game Sprites &#8211; Pre-Rendered 2D / 3D Elements with Post-Processing or Over-paint</a></p>
<p style="text-align: center;"><a title="CG Animation - 3D Animation, Video Presentation and Flash or Hand-drawn Animation" href="http://www.retrostylegames.com/artwork/cg-animation-rendering"><img title="Art Production - 3D CG Animation and Video Presentations" src="http://www.retrostylegames.com/artwork/art-outsource-2d-3d-team-update-cg-animation-video.jpg" alt="" width="828" height="79" /><br />
CG Animation &#8211; 3D Animation, Video Presentation and Flash or Hand-drawn Animation</a></p>
<p style="text-align: left;">Don&#8217;t hesitate to contact us in case of possible cooperation!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/art-outsource-for-games-portfolio-update/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Uncharted 3 &#8211; Drake&#8217;s Fan Art</title>
		<link>http://www.retrostylegames.com/blog/uncharted-3-drakes-fan-art/</link>
		<comments>http://www.retrostylegames.com/blog/uncharted-3-drakes-fan-art/#comments</comments>
		<pubDate>Fri, 21 Oct 2011 07:09:13 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Free Stuff]]></category>
		<category><![CDATA[fan art]]></category>
		<category><![CDATA[uncharted]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=391</guid>
		<description><![CDATA[Some of our team members are big fans of Uncharted series (and Naughty Dog studio). Anticipating the release of UNCHARTED 3: Drake&#8217;s Deception one of our great artists decided to draw Drake&#8217;s Fan Art in spare time. Here is mid resolution for blogs: And bigger resolution without our sign (1920&#215;1200) which can be used as [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Some of our team members are big fans of <strong>Uncharted </strong>series (and Naughty Dog studio). Anticipating the release of <strong>UNCHARTED 3: Drake&#8217;s Deception</strong> one of our great artists decided to draw Drake&#8217;s Fan Art in spare time.</p>
<p><a title="Drake's fan art full" href="http://www.retrostylegames.com/blog/uncharted-3-drakes-fan-art/"><img class="aligncenter" title="Uncharted 3 Drake's Deception Fan Art" src="http://www.retrostylegames.com/blog/artwork/uncharted-drake-desert-fanart-preview.jpg" alt="" width="420" height="187" /></a><span id="more-391"></span>Here is mid resolution for blogs:</p>
<p><img class="aligncenter" title="Uncharted 3 Drake in the desert Fan Art" src="http://www.retrostylegames.com/blog/artwork/uncharted-drake-desert-fanart.jpg" alt="" width="900" height="518" /></p>
<p>And bigger resolution without our sign (1920&#215;1200) which can be used as desktop wallpaper:<br />
<a title="Uncharted 3 Drake's Deception FanArt big resolution" href="http://www.retrostylegames.com/blog/artwork/uncharted-drake-desert-fanart-big-resolution.jpg" class="lightview" rel="gallery[391]">http://www.retrostylegames.com/blog/artwork/uncharted-drake-desert-fanart-big-resolution.jpg</a></p>
<p>Don&#8217;t forget to <strong>Share/Like </strong>the post if you like it <img src='http://www.retrostylegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/uncharted-3-drakes-fan-art/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>RetroStyle Games helps Kristanix Games to win $27000 for indie development</title>
		<link>http://www.retrostylegames.com/blog/retrostyle-games-helps-kristanix-games-to-win-27000-for-indie-development/</link>
		<comments>http://www.retrostylegames.com/blog/retrostyle-games-helps-kristanix-games-to-win-27000-for-indie-development/#comments</comments>
		<pubDate>Fri, 01 Jul 2011 18:42:47 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[game sprites]]></category>
		<category><![CDATA[kristanix]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=320</guid>
		<description><![CDATA[With a slight delay, but we would like to share a great news with our readers. A couple of months ago our regular art outsourcing client Kristanix Games asked us to help them to create game graphics or rather virtual prototype of their new idea. Their government has a program which rewards indie developers with [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>With a slight delay, but we would like to share a great news with our readers. A couple of months ago our regular art outsourcing client <a title="Kristanix Games site" href="http://www.kristanix.com">Kristanix Games</a> asked us to help them to create game graphics or rather virtual prototype of their new idea.</p>
<p style="text-align: center;"><a href="http://www.retrostylegames.com/blog/retrostyle-games-helps-kristanix-games-to-win-27000-for-indie-development/"><img title="Heroes Guild game $27000 Grant Making of" src="http://retrostylegames.com/blog/artwork/heroes-guild-blog-post.jpg" alt="" width="420" height="187" /></a></p>
<p style="text-align: left;">Their government has a program which rewards indie developers with money grants, so they decided to jump into competition with their new game.  Deadline was pretty short, so really small part of real game was developed. Basically we just visualized their rough ideas and helped them to prepare illustrative material for judges&#8230;</p>
<p><span id="more-320"></span></p>
<p>Waiting for results took some time but recently <strong>Tor Martin</strong> (co-founder of Kristanix) sent a happy mail to us:</p>
<blockquote><p>Just wanted to let you know that we were one of 5 projects that got funding for Heroes Guild! It&#8217;s in Norwegian but here&#8217;s the announcement:<br />
<a href="http://www.nfi.no/Bransje+%26+tilskudd/Tildelinger+%26+informasjonsarkiv/Tildelinger+2011/Interaktive+produksjoner/Heroes+Guild.92228.cms">http://www.nfi.no/Bransje+%26+tilskudd/Tildelinger+%26+informasjonsarkiv/Tildelinger+2011/Interaktive+produksjoner/Heroes+Guild.92228.cms</a></p>
<p>We got about US $27,000! We are working on a prototype for it now (currently working on the level editor). After we&#8217;ve finished up the prototype, figured out what we want to have in the game etc., we will start with the graphics. We will probably do some small concept testing with the graphics while working on the prototype too, though to find out what exact style fits best, but the main chunks of the graphics we can start on after the prototype is done.</p>
<p>We started up a Facebook page for the game as well:<br />
<a href="http://www.facebook.com/pages/Heroes-Guild/106617172762686" target="_blank">http://www.facebook.com/pages/Heroes-Guild/106617172762686</a></p></blockquote>
<p>So congratulations to <strong>Kristanix Games</strong> and their new <strong>Heros Guild</strong> development! This time they decided to target more hard-core audience. Be sure to check <a href="http://www.kristanix.com/heroesguild/">http://www.kristanix.com/heroesguild/</a> later on, when they put more information there.</p>
<p>Now, I would like to demonstrate some of the artwork and in-progress images done for <strong>Heroes Guild</strong>. Remember, that we were under tight deadlines, but the main goal of getting the funds was accomplished <img src='http://www.retrostylegames.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Basically we were asked to produce:<br />
- strategy-like isometric view of heroes town with a couple of special buildings<br />
- dungeon level with more straight isometric view, similar to Diablo hit<br />
- stylized GUI elements<br />
- game title/logo/icon featuring 3 main characters (wizard, archer and swordsman)</p>
<p><strong>The Town</strong></p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild prototype buildings 2d concepts" src="http://retrostylegames.com/blog/artwork/heroes-guild-01-buildings-concepts.jpg" alt="" width="800" height="623" />We started with rough buildings concepts (blacksmith, guard tower, horse-stable and wizards tower).</p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild rough town and GUI concepts" src="http://retrostylegames.com/blog/artwork/heroes-guild-02-town-level-concept.jpg" alt="" width="900" height="675" />Then we proceed with rough background mock-up and a couple of GUI ideas.</p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild final isometric town image and GUI" src="http://retrostylegames.com/blog/artwork/heroes-guild-03-gui-town-final.jpg" alt="" width="900" height="675" />Because of tight deadlines we had no chance to polish town area further, but final image was happily approved by client and should show game idea in full spectrum.</p>
<p style="text-align: left;"><strong>The Dungeon</strong></p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild dungeon level 2d concept" src="http://retrostylegames.com/blog/artwork/heroes-guild-04-diablo-dungeon-concept.jpg" alt="" width="900" height="675" />As always &#8211; really rough concept idea. Client wanted straight isometric look similar to most old-school and modern RPG games.</p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild pre-rendered dungeon isometric 3d level final" src="http://retrostylegames.com/blog/artwork/heroes-guild-05-dungeon-level-final.jpg" alt="" width="900" height="675" />Then we built a 3D scene, populated it with various objects (monsters, skeletons, chests, barrels and more), pre-rendered everything with orthographic camera and heavily edited in post.</p>
<p style="text-align: left;"><strong>The Title</strong></p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild title illustration icon concepts" src="http://retrostylegames.com/blog/artwork/heroes-guild-06-title-concept.jpg" alt="" width="512" height="512" />Again, rough idea with 3 main characters (wizard, archer and swordsman) and basic logo searches.</p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild title illustration competition final" src="http://retrostylegames.com/blog/artwork/heroes-guild-07-competition-finals.jpg" alt="" width="900" height="452" />These are two final title illustrations we had a chance to polish just in time for competition final. Different style, different look, still show the main idea.</p>
<p style="text-align: center;"><img class="aligncenter" title="Heroes Guild title illustration reworked final" src="http://retrostylegames.com/blog/artwork/heroes-guild-08-illustration-rework.jpg" alt="" width="600" height="600" />When competition was already over, we got more free time and came up with 3rd variant of Heroes Guild title which looks much more complete.</p>
<p style="text-align: left;">Be sure to check art production testimonials on our Contact page:<br />
<a title="Contact RetroStyle Games art team" href="../../index.php?action=support">http://www.retrostylegames.com/index.php?action=support</a><br />
And our Art Outsourcing 2D/3D portfolio here:<br />
<a title="RetroStyle Games Art outsourcing and production examples" href="../../artwork">http://www.retrostylegames.com/artwork</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/retrostyle-games-helps-kristanix-games-to-win-27000-for-indie-development/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Harry Potter Fan Art &#8211; Fighting Lord Voldemort</title>
		<link>http://www.retrostylegames.com/blog/harry-potter-fan-art-fighting-lord-voldemort/</link>
		<comments>http://www.retrostylegames.com/blog/harry-potter-fan-art-fighting-lord-voldemort/#comments</comments>
		<pubDate>Sun, 05 Jun 2011 19:44:49 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[fan art]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=304</guid>
		<description><![CDATA[RetroStyle Games team is happy to share new fan-art illustration created by one of our great artists. Meet Lord Voldemort from Harry Potter series : Inspired by darkest antagonist of the Harry Potter universe and to be released soon &#8220;Harry Potter and the Deathly Hallows &#8211; Part 2&#8243; You can download bigger variant of Lord [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><strong>RetroStyle Games</strong> team is happy to share new fan-art illustration created by one of our great artists.<br />
Meet Lord <strong>Voldemort </strong>from Harry Potter series<strong> </strong>:</p>
<p style="text-align: center;"><a title="Lord Voldemort fan-art illustration" href="http://www.retrostylegames.com/blog/harry-potter-fan-art-fighting-lord-voldemort/"><img title="Harry Potter Fan-art - Lord Voldemort preview" src="http://retrostylegames.com/blog/artwork/harry-potter-voldemort-fan-art-preview.jpg" alt="" width="420" height="187" /></a></p>
<p style="text-align: left;"><span id="more-304"></span>Inspired by darkest antagonist of the Harry Potter universe and to be released soon <strong>&#8220;Harry Potter and the Deathly Hallows &#8211; Part 2&#8243;</strong></p>
<p style="text-align: left;"><strong><img class="aligncenter" title="Harry Potter fan-art - Lort Voldemort" src="http://retrostylegames.com/blog/artwork/harry-potter-voldemort-fan-art.jpg" alt="" width="900" height="543" /></strong></p>
<p><strong><img class="aligncenter" title="Harry Potter fan-art - Lort Voldemort color variation" src="http://www.retrostylegames.com/blog/artwork/harry-potter-voldemort-fan-art-color.jpg" alt="" width="900" height="543" /></strong></p>
<p style="text-align: left;">You can download bigger variant of<strong> Lord Voldemort fan art</strong> without our sign here:<br />
<a title="Lord Voldemort Fan-art high resolution illustration" href="http://retrostylegames.com/blog/artwork/harry-potter-voldemort-fan-art-high-res.jpg" class="lightview" rel="gallery[304]">http://retrostylegames.com/blog/artwork/harry-potter-voldemort-fan-art-high-res.jpg</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/harry-potter-fan-art-fighting-lord-voldemort/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Art Production for new Easter-themed match-3 game &#8211; Spring Bonus</title>
		<link>http://www.retrostylegames.com/blog/art-production-for-new-easter-themed-match-3-game-spring-bonus/</link>
		<comments>http://www.retrostylegames.com/blog/art-production-for-new-easter-themed-match-3-game-spring-bonus/#comments</comments>
		<pubDate>Sun, 17 Apr 2011 00:26:16 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[easter]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[match-3]]></category>
		<category><![CDATA[spring bonus]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=297</guid>
		<description><![CDATA[Not so long ago we were contacted by Jake Birkett, owner of Grey Alien Games and man behind such BigFishGame&#8217;s hits like Fairway Solitaire, Unwell Mel and some other great games. The task sounded simple &#8211; he needed some art for his new Easter-themed game which was based on his Holiday Bonus engine. Probably it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>Not so long ago we were contacted by <strong>Jake Birkett</strong>, owner of <a title="Grey Alien Games site" href="http://www.greyaliengames.com/">Grey Alien Games</a> and man behind such BigFishGame&#8217;s hits like <a title="Fairway Solitaire" href="http://www.greyaliengames.com/fairwaysolitaire.php">Fairway Solitaire</a>, <a title="Unwell Mell game" href="http://www.greyaliengames.com/unwellmel.php">Unwell Mel</a> and some other great games.</p>
<p><a title="Spring Bonus match-3 game making of artwork blog post" href="http://www.retrostylegames.com/blog/art-production-for-new-easter-themed-match-3-game-spring-bonus/"><img class="aligncenter" title="Art Production for Spring Bonus Match-3 game blog post" src="http://www.retrostylegames.com/blog/artwork/blog-spring-bonus-logo.jpg" alt="Spring bonus intro" width="420" height="187" /></a><br />
The task sounded simple &#8211; he needed some art for his new Easter-themed game which was based on his Holiday Bonus engine.</p>
<p><span id="more-297"></span></p>
<p>Probably it&#8217;s worth checking the game itself, especially taking into account that it was already released at Grey Alien Games website and soon to be released on most of the casual games portals:<br />
<a title="Spring Bonus match-3 game download link" href="http://www.greyaliengames.com/springbonus/index.php">http://www.greyaliengames.com/springbonus/index.php</a></p>
<p><img class="aligncenter" title="Spring Bonus Match-3 game screenshots" src="http://www.retrostylegames.com/blog/artwork/02-screenshots-spring-bonus.jpg" alt="" width="800" height="600" /></p>
<p><strong>Original list of assets looked like that:</strong><br />
- Game Logo<br />
- Loading Screen bar/text<br />
- Map Screen dot and bottom panel<br />
- Options screen: Checkbox/mark, slider bar/knob<br />
- Various button sizes<br />
- Various dialog sizes (inc. in-game menu, level complete screen + more)<br />
- 7 game pieces + a golden egg (special piece)<br />
- 9 bonus pieces and 3 special particles<br />
- 3 grid tiles, ice cube, and related particles<br />
- 12 border pieces + special border overlays<br />
- In-game Gui (left side, score area, time area, bonus gauge area, goal area, menu button)<br />
- Mouse cursor</p>
<p>But as with any development &#8211; list of final items was slightly updated and reworked during art and game production.<br />
And while originally it looked like relatively simple job it was ended as pretty complex task, especially taking into account really short deadline.</p>
<p><strong>As usually, we started with some rough concepts for the game-field and game&#8217;s interface elements.<br />
</strong>We tried to fit our first tries with backgrounds created by other artist and spring atmosphere we were feeling, but in final art direction was changed to something more generic, less stylized but still nice and cool looking. Partially GUI was inspired by <strong>Season Match.<br />
</strong></p>
<p style="text-align: center;"><img class="aligncenter" title="Spring Bonus Left-side GUI panel researches" src="http://www.retrostylegames.com/blog/artwork/01-interfaca-concepts-spring-bonus.jpg" alt="" width="900" height="657" /></p>
<p>Originally it was planned to use pre-rendered 3D elements for all the game-field chips, bonuses and probably tiles. Jake wanted something similar in terms of style to his previous <a title="Holiday Bonus match-3" href="http://www.greyaliengames.com/holidaybonus.php">Holiday Bonus</a> game.<br />
We like 3D and do it nice, but for consistency and cuter look prefer to use hand-drawn 2D art for casual games we are working on. And while 3D can save some time if you need cute animations (Jake planned to have them) it requires a bit more time to create 3D model itself and balance final visuals with 2D environment.</p>
<p>Because of that and also because of tight deadline we suggested Jake to go with fully hand-drawn graphics and leave misc animations as optional work for later stage.</p>
<p><img class="aligncenter" title="Spring Bonus Match-3 game chips progress" src="http://www.retrostylegames.com/blog/artwork/03-match-3-chips-progress-spring-bonus.jpg" alt="" width="457" height="800" /></p>
<p>Pay attention to really cute frog concept <img src='http://www.retrostylegames.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Tiles were based on the idea of melting snow/ice and it was planned to use the same idea for backgrounds originally. They should be changing their state from frozen winter images to warm spring scenery, but in final there was no enough time to implement that idea both in code and art.</p>
<p><img class="aligncenter" title="Spring Bonus match-3 game tiles tries" src="http://www.retrostylegames.com/blog/artwork/04-match-3-tiles-spring-bonus.jpg" alt="" width="600" height="486" /><br />
<img class="aligncenter" title="Spring Bonus match-3 game chips and tiles tests" src="http://www.retrostylegames.com/blog/artwork/05-chips-and-tiles-test-spring-bonus.jpg" alt="" width="600" height="582" /></p>
<p>Final set of match-3 chips, tiles and bonus icons created by our team.</p>
<p><img class="aligncenter" title="Spring Bonus match-3 game final game-field set icons" src="http://www.retrostylegames.com/blog/artwork/06-match-3final-set-spring-bonus.jpg" alt="" width="492" height="468" /></p>
<p>After Spring Bonus main GUI elements were chosen and polished we proceed to creation of universal constructor for windows, buttons and other interface elements.</p>
<p><img class="aligncenter" title="Spring Bonus match-3 GUI, interface, windows, dialogs" src="http://www.retrostylegames.com/blog/artwork/07-windows-spring-bonus.jpg" alt="" width="600" height="900" /></p>
<p>Simultaneously we were working on probably most important game&#8217;s thing &#8211; Logo. From a couple of ideas Jake chosen the one of blue color, which reads and stands out well.</p>
<p><img class="aligncenter" title="Spring Bonus match-3 logo and loading bar illustrations" src="http://www.retrostylegames.com/blog/artwork/08-logo-loading-bar-spring-bonus.jpg" alt="" width="900" height="901" /></p>
<p>Additionally we created sand clock animation, rainbow power-up indicator animation and couple of other misc animations.</p>
<p><img class="aligncenter" title="Spring bonus match-3 misc stuff game sprites animations" src="http://www.retrostylegames.com/blog/artwork/09-misc-stuff-spring-bonus.jpg" alt="" width="492" height="322" /></p>
<p>Currently Jake is finishing porting of Spring Bonus to other platforms (such as Windows mobile and iPhone/iPad) and we are helping with some miscellaneous work needed for that.<br />
You can read <strong>Jake Birkett&#8217;s testimonial</strong> about the cooperation with RetroStyle Games team below:</p>
<blockquote><p>Well I&#8217;d like to thank you for a job well done.  Everything you&#8217;ve     done looks top quality and everyone loves the look and feel of them     game.  I believe it&#8217;s going to do very well.</p></blockquote>
<p>Be sure to check other testimonials on our Contact page:<br />
<a title="Contact RetroStyle Games art team" href="http://www.retrostylegames.com/index.php?action=support">http://www.retrostylegames.com/index.php?action=support</a><br />
And our Art Outsourcing 2D/3D portfolio here:<br />
<a title="RetroStyle Games Art outsourcing and production examples" href="http://www.retrostylegames.com/artwork">http://www.retrostylegames.com/artwork</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/art-production-for-new-easter-themed-match-3-game-spring-bonus/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Making of: Pirate Mysteries hidden object game Art Outsourcing</title>
		<link>http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/</link>
		<comments>http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 01:55:00 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[hidden object]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=196</guid>
		<description><![CDATA[Pirate Mysteries hidden object game art production Making of. CG Cinematic creation, mini games, 3D models, art outsourcing. Read more...]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: center;"><a title="Making of Pirate Mysteries art production" href="http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/"><img title="Pirate Mysteries hidden object game Art Production Making of" src="http://retrostylegames.com/pirate-mysteries/01-blog-pirate-mysteries-pic.jpg" alt="" width="420" height="187" /></a></p>
<p>Hi all, first of all we would like to show <strong>CG cinematic</strong> we did for <a title="Pirate Mysteries homepage" href="http://www.kristanix.com/piratemysteries/">&#8220;Pirates Mysteries&#8221;</a> Hidden Object game:</p>
<p style="text-align: center;"><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="853" height="505" src="http://www.youtube.com/embed/FS2DQNB70ig?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;theme=dark&amp;hd=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=FS2DQNB70ig&fmt=18">www.youtube.com/watch?v=FS2DQNB70ig</a></p></p>
<p>Now let&#8217;s proceed to a bit more detailed &#8220;<strong>Making of</strong>&#8220;. We would like to use minimal amount of words and let illustrations speak for themselves.</p>
<p><span id="more-196"></span></p>
<p>At the middle of last year <a title="Kristanix Games homepage" href="http://www.kristanix.com/">Kristanix Games</a> contacted us and proposed to do test job for a couple of tasks one of which was connected with interface creation for pirates-themed HOG (<a title="hidden object game definition" href="http://en.wikipedia.org/wiki/Puzzle_video_game">hidden object game</a>).</p>
<p style="text-align: left;">We were provided with task description, temporal art and some mock ups.</p>
<p style="text-align: center;"><img title="Pirate Mysteries HOG interface mock up" src="http://retrostylegames.com/pirate-mysteries/01-hog-intro-interface.jpg" alt="Pirate Mysteries HOG interface mock up" width="720" height="540" /></p>
<p style="text-align: left;">Usually we begin work with big number of rough concepts which can quickly help to define art direction, demonstrate our ides to client and get further approval.</p>
<p style="text-align: center;"><img title="Pirate Mysteries GUI concepts" src="http://retrostylegames.com/pirate-mysteries/02-panel-gui-concepts.jpg" alt="Art outsourcing examples - GUI concepts" width="546" height="875" /></p>
<p>So &#8220;Kristanix&#8221; had chosen a series of HOG Panel, Dialogs window and Options ideas. We polished them further.</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries HOG Panel creation progress" src="http://retrostylegames.com/pirate-mysteries/03-pirate-mystires-hog-panel.jpg" alt="Art outsourcing examples - Hidden Object Game panel" width="703" height="650" /></p>
<p>Here you can see more examples of drawn game interface elements done for &#8220;Pirate Mysteries&#8221; and a couple of miscellaneous projects.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Interface 2D examples" src="http://retrostylegames.com/pirate-mysteries/04-pirate-interface-misc.jpg" alt="Art production - 2D interface, gui, examples" width="800" height="536" /></p>
<p>After <strong>2D GUI production</strong> we proceed to Mini-games creation. Again, we were provided with detailed instructions for most of the games and even working prototypes.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Mini Games concepts" src="http://retrostylegames.com/pirate-mysteries/06-minigames-progress.jpg" alt="Art outsourcing - 2d mini games, concepts, illustrations" width="712" height="736" /></p>
<p style="text-align: center;">Incas Gems mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries mini game - Incas gem" src="http://retrostylegames.com/pirate-mysteries/05-minigames-incas.jpg" alt="Art outsourcing - Incas gem illustration mini game" width="720" height="540" /></p>
<p style="text-align: center;">Land of Dead mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Land of dead mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-landofdead.jpg" alt="Art production - Land of dead illustration, mini game, gems" width="720" height="540" /></p>
<p style="text-align: center;">Pirates Map mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Pirates map illustration" src="http://retrostylegames.com/pirate-mysteries/05-minigames-piratesmap.jpg" alt="Art outsourcing - mini games artwork, pirates map illustration" width="720" height="540" /></p>
<p style="text-align: center;">Sand Clock mini game</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Sand clock mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-sandclock.jpg" alt="Art production - mini game artwork, sand clock, illustration" width="720" height="540" /></p>
<p style="text-align: center;">Sun Tower mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Sun Tower mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-suntower.jpg" alt="Art outsourcing - hidden object mini game, sun tower, 2d illustration" width="720" height="540" /></p>
<p style="text-align: center;">Witch house mini game</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Witch House mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-witchhouse.jpg" alt="Art production - hog mini games, scenes, witch house, 2d picture" width="720" height="540" /></p>
<p style="text-align: left;">On final stages we were asked to produce pre-rendered intro CG Cinematic, game logo, title screen and a couple of misc. elements.</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - intro cinematic story board" src="http://retrostylegames.com/pirate-mysteries/06-cinematic-storyboard.jpg" alt="Art production service - CG Animation story board" width="681" height="529" /></p>
<p>Originally &#8220;Kristanix&#8221; team wanted to use story-board like intro animation, consisted of cut out 2D elements with simple game-engine animation. We did some concepts and started to discuss possible ways of improving that direction.</p>
<p>Among new ideas were &#8212; bringing more life using After Effects animation or creation whole intro in pre-rendered 3D.<br />
After checking <a title="Aurum 3D CG Short" href="http://www.retrostylegames.com/index.php?action=artwork&amp;cat=cg-animation">&#8220;Aurum CG Short&#8221;</a> we did awhile ago &#8220;Kristanix&#8221; decided to give us more freedom doing intro in 3D.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - 3D Cinematic ship modeling" src="http://retrostylegames.com/pirate-mysteries/07-cinematic-3d-ship.jpg" alt="Art production service - 2D 3D modeling, animation" width="681" height="511" /></p>
<p>Additionally, we were provided with some <strong>3D sources</strong> done by other studio and used in production of hidden object scenes. We used some of them (for example crushed ship base) to build our own 3D models, but most of the stuff was heavily re-done.<br />
Along with CG Animation production we were asked to improve Hidden Object intro level.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - 3D Models Hidden Object Scenes improvement" src="http://retrostylegames.com/pirate-mysteries/08-3d-models-hog-improvement.jpg" alt="Art outsourcing - hidden object games 3d modeling" width="800" height="823" /></p>
<p>When all 3D models were ready we proceed to creation of CG <strong>animatic </strong>which helped us to feel the tempo, atmosphere and duration of the intro short.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - CG animatic VS final render" src="http://retrostylegames.com/pirate-mysteries/09-animatic-vs-finalrender.jpg" alt="Art production - CG animatic, 3D animation, story board, rendering" width="800" height="1015" /></p>
<p>As last touches we produced title screen, game&#8217;s logo, icon, cursor and also loop-able clip of Storm Sea.</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries title screen concept" src="http://retrostylegames.com/pirate-mysteries/10-title-screen-concept.jpg" alt="Art outsourcing - title screen illustration, logo, icon creation" width="720" height="540" /></p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Title Screen final" src="http://retrostylegames.com/pirate-mysteries/10-title-screen-final.jpg" alt="Art outsourcing - title screen, logo, icon, animation" width="720" height="540" /></p>
<p>It was a pleasure to work on that game with &#8220;Kristanix Games&#8221;. Looking forward to cooperate on new projects with them!</p>
<p style="text-align: center;"><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="853" height="505" src="http://www.youtube.com/embed/vZpbjEA7TeQ?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;theme=dark&amp;hd=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=vZpbjEA7TeQ&fmt=18">www.youtube.com/watch?v=vZpbjEA7TeQ</a></p></p>
<p>&#8220;<strong>Pirate Mysteries</strong>&#8221; hidden object game is available on Kristanix homepage:<br />
<a title="Kristanix Pirate Mysteries" href="http://www.kristanix.com/piratemysteries/">http://www.kristanix.com/piratemysteries/</a> <strong>also at Appstore</strong>, <strong>BigFish Games </strong>and couple of other game portals.</p>
<p>Thank you for you interest, don&#8217;t forget to share/like this page.<br />
Check out more examples of our Art Production services:<br />
<a title="RetroStyle Games Art Production Outsourcing services" href="http://www.retrostylegames.com/index.php?action=artwork">http://www.retrostylegames.com/index.php?action=artwork</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Free St Valentine and Christmas PNG icons</title>
		<link>http://www.retrostylegames.com/blog/free-st-valentine-and-christmas-png-icons/</link>
		<comments>http://www.retrostylegames.com/blog/free-st-valentine-and-christmas-png-icons/#comments</comments>
		<pubDate>Thu, 10 Feb 2011 14:25:50 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Free Stuff]]></category>
		<category><![CDATA[christmas]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[match-3]]></category>
		<category><![CDATA[valentine day]]></category>
		<category><![CDATA[winter]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=165</guid>
		<description><![CDATA[To celebrate holidays RSG team wanted to share some of the 2D holiday-themed icons we had in our collection. Download arrow-pierced loving heart, heart-shaped strawberry, closed love letter with heart stamp, opened love letter.]]></description>
			<content:encoded><![CDATA[<p></p><p>Hi there, &#8220;RetroStyle Games&#8221; team would like to wish you best winter holidays and coming <strong>St Valentine&#8217;s day</strong>.<br />
Let the love and health be with you!</p>
<p style="text-align: left;">To celebrate everything we wanted to share some of the holiday-themed icons we had in our collection. Read more to download them.</p>
<p style="text-align: center;"><a title="Free Valentine and Christmas icons download" href="http://www.retrostylegames.com/blog/free-st-valentine-and-christmas-png-icons/"><img title="St Valentine and Christmas icons blog post preview" src="http://retrostylegames.com/artwork/valentine-blog-post-preview.jpg" alt="" width="420" height="206" /></a></p>
<p style="text-align: left;"><span id="more-165"></span>Most of the icons were done by our new trainee artist and slightly polished by our main artists. All of them were saved as <strong>transparent </strong>PNGs and come in different resolutions inside of ZIP packages you can download by the links below.<br />
These Christmas and St Valentine icons can be used for <strong>free </strong>in any type of projects. They can suit match-3 prototype, online game, Facebook application or you can just decorate any of your artwork.</p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><img class="aligncenter" title="St Valentine Free PNG icons download - heart strawberry letterbox" src="http://retrostylegames.com/artwork/st-valentine-heart-presents-free-icons.jpg" alt="" width="700" height="193" /></p>
<p><strong>St Valentine free icons collection</strong><br />
Includes such 512&#215;512, 128&#215;128 and 64&#215;64 icons:<br />
- St Valentine opened love letter<br />
- St Valentine closed love letter with heart stamp<br />
- St Valentine arrow-pierced loving heart<br />
- St Valentine heart-shaped strawberry</p>
<p><strong>Download:</strong> <a title="St Valentine free icons download" href="http://retrostylegames.com/artwork/st-valentine-heart-presents-free-icons-collection.zip">http://retrostylegames.com/artwork/st-valentine-heart-presents-free-icons-collection.zip</a></p>
<p style="text-align: center;"><img class="aligncenter" title="Free Christmas and New Year presents match-3 icons" src="http://retrostylegames.com/artwork/christmas-new-year-presents-icons-pack.jpg" alt="" width="486" height="230" /></p>
<p><strong>Christmas and New Year presents simple match-3 icons pack</strong><br />
Includes 64&#215;64 icons:<br />
wineglass, cute cartoon snowman, snowflake, new year tree sock, Christmas presents, winter sled, new year tree ball decoration, Santa&#8217;s hats, tasty pie, cartoon moon, bells, champagne, corks, candies and candle.</p>
<p><strong>Download:</strong> <a title="Christmas and New Year match-3 icons" href="http://retrostylegames.com/artwork/christmas-new-year-presents-free-icons-pack.zip">http://retrostylegames.com/artwork/christmas-new-year-presents-free-icons-pack.zip</a></p>
<p style="text-align: center;">&nbsp;</p>
<p style="text-align: center;"><img class="aligncenter" title="Dreamfoot online football manager Free presents icons example" src="http://retrostylegames.com/artwork/dreamfoot-game-presents-example.jpg" alt="" width="499" height="293" /></p>
<p style="text-align: left;"><strong>Christmas and New Year online game presents icons</strong><br />
This pack includes <strong>eight </strong>256&#215;256 icons done for our friends from <a title="Dreamfoot online football manager game" href="http://dreamfoot.net/">http://dreamfoot.net/</a><br />
We did around 50 in-game presents and other kind of icons for them. Players can grant each other with these presents in game.</p>
<p style="text-align: left;"><strong>Download:</strong> <a title="Christmas and New Year DreamFoot.net icons" href="http://retrostylegames.com/artwork/dreamfoot-net-christmas-presents-icons.zip">http://retrostylegames.com/artwork/dreamfoot-net-christmas-presents-icons.zip</a></p>
<p>If you&#8217;ll find these icons helpful or useful in some way &#8211; let us know.<br />
As was mentioned previously &#8211; they are FREE for any use. You can credit our team or link to our site if you&#8217;d like.<br />
And don&#8217;t forget to <strong>Share/Like</strong> this page using Facebook widget at the bottom.</p>
<p>Thank you for you interest and downloads!</p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/free-st-valentine-and-christmas-png-icons/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Bronze &#8211; Turn-based strategy game Artwork examples</title>
		<link>http://www.retrostylegames.com/blog/bronze-turn-based-strategy-game-artwork-examples/</link>
		<comments>http://www.retrostylegames.com/blog/bronze-turn-based-strategy-game-artwork-examples/#comments</comments>
		<pubDate>Thu, 06 Jan 2011 18:04:31 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[bronze]]></category>
		<category><![CDATA[game sprites]]></category>
		<category><![CDATA[icons]]></category>
		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=143</guid>
		<description><![CDATA[Almost a year ago we were asked to create a series of game sprites and tiles for Dreamspike Studios turn-based strategy game "Bronze".]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: center;"><a title="Bronze artwork blog article" href="http://www.retrostylegames.com/blog/bronze-turn-based-strategy-game-artwork-examples/"><img class="aligncenter" title="Bronze Turn-base strategy game artwork examples" src="http://www.retrostylegames.com/blog/artwork/bronze-strategy-game-artwork-preview.jpg" alt="" width="420" height="206" /></a></p>
<p style="text-align: left;">Almost a year ago we were asked to create a series of game sprites and tiles for <a href="http://dreamspike.com/">Dreamspike Studios</a> turn-based strategy game &#8220;<strong>Bronze</strong>&#8220;. It was necessary to keep everything on budget and also meet the style of previously created illustrations.<br />
Recently we were contacted by <strong>Alex Kutsenok</strong> of Dreamspike Studios with information that &#8220;<strong>Bronze</strong>&#8221; was released! Moreover &#8211; it was reviewed in one of the biggest USA games magazine &#8211; <a href="http://www.pcgamer.com/">PC Gamer</a> #<span style="font-family: Arial; font-size: x-small;">210 </span>(check out page 74) and currently it&#8217;s gaining a lot of positive reviews from strategy lovers from all over the world.</p>
<p style="text-align: left;"><span id="more-143"></span></p>
<p style="text-align: left;">While &#8220;<strong>Bronze</strong>&#8221; can look somehow outdated and simplified nowadays &#8211; it really delivers on strategy side of things and has this nice retro-felling of old good games.<br />
We have created big amount of seamless game tiles for Bronze to have enough assets to build game map. There are more than 10-20 variants in each category: sea tiles, rivers, deserts, deposits, buildings, bridges and misc environment objects.</p>
<p style="text-align: center;"><img class="aligncenter" title="Bronze strategy game game sprites example" src="http://www.retrostylegames.com/blog/artwork/bronze-strategy-game-artwork-sprites-tiles-01.jpg" alt="" width="800" height="602" /></p>
<p style="text-align: left;">The hardest thing was to keep everything seamlessly tile-able and to build enough variations to natural tiles and their combination. Also we have created more than 10 different buildings and other structures for player to choose from. In final &#8220;Bronze&#8221; game seems to have enough personality to stand out!</p>
<p style="text-align: center;"><img class="aligncenter" title="Bronze turn-based strategy game artwork game sprites" src="http://www.retrostylegames.com/blog/artwork/bronze-strategy-game-artwork-sprites-tiles-02.jpg" alt="" width="800" height="602" /></p>
<p style="text-align: left;">In &#8220;Bronze&#8221;, from Dreamspike Studios, gamers have  a chance to rewrite history.  As supreme ruler of one of twelve  historically based civilizations the player is charged with expanding  their civilization&#8217;s territory by creating Farms, Towns, Embassies,  Ziggurats, and even Armies. Construction is as easy as a click, and in no time at all your empire can stretch from map edge to map edge.</p>
<p>You can read more about &#8220;Bronze&#8221; game and try the Demo on site of their published:<br />
<a href="http://www.shrapnelgames.com/Dreamspike_Studios/BRZ/BRZ_page.html">http://www.shrapnelgames.com/Dreamspike_Studios/BRZ/BRZ_page.html</a></p>
<p>Among nice positive &#8220;Bronze&#8221; reviews you can find:</p>
<blockquote><p><em>&#8220;</em><em>But it&#8217;s another thing to learn a game by  watching the AI play and having something click in my head. &#8220;Ah-ha, so  that&#8217;s how you use that!&#8221; It&#8217;s been a long time since an AI taught me  about a game.&#8221;</em> <strong>- Tom Chick, Fidgit</strong></p>
<p><em>&#8220;Strategy veterans should find a lot to like here thanks to the quality AI and unique mechanics.&#8221;</em> &#8211; <strong>James Allen, Out of Eight PC Game Reviews</strong></p>
<p style="text-align: left;"><em>&#8220;Bronze is a remarkably elegant design. Worth playing.&#8221;</em> &#8211; <strong>Soren Johnson, Lead Designer, Civilization IV</strong></p>
</blockquote>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/bronze-turn-based-strategy-game-artwork-examples/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Making of: Dress-Up Pups artwork and development story</title>
		<link>http://www.retrostylegames.com/blog/making-of-dress-up-pups-artwork-and-development-story/</link>
		<comments>http://www.retrostylegames.com/blog/making-of-dress-up-pups-artwork-and-development-story/#comments</comments>
		<pubDate>Sun, 12 Dec 2010 20:00:51 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[dress-up pups]]></category>
		<category><![CDATA[fashion life]]></category>
		<category><![CDATA[making of]]></category>
		<category><![CDATA[match-3]]></category>
		<category><![CDATA[thoughts]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=110</guid>
		<description><![CDATA["Making of Dress-Up Pups", match-3 game based on idea of cute outfits creation for dogs and puppies. From earlier prototypes to final release.]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: center;"><a title="Dress-Up Pups making of" href="http://www.retrostylegames.com/blog/making-of-dress-up-pups-artwork-and-development-story/"><img class="aligncenter" title="Dress-Up Pups Making of Intro" src="http://retrostylegames.com/dress-up-pups/story/01-dress-up-pups-intro.jpg" alt="" width="420" height="163" /></a></p>
<p>&#8220;Dress-Up Pups&#8221; &#8211; is <strong>match-3</strong> game based on idea of cute outfits creation for dogs and puppies. You play for the Pattie character, which is working in special kind of fashion agency for dogs. Her boss is planning vacancy and asks Pattie to be in charge while he is away. It&#8217;s a good opportunity for Pattie (and the player) to show how good she can deal with the business.</p>
<p>Game was created by <a title="RetroStyle Games website" href="http://retrostylegames.com/">RetroStyle Games</a> and <a title="Anawiki Games website" href="http://anawiki.com/">AnaWiki Games</a> teams and is available from our site and a number of game portals: <a title="Dress-Up Pups Free Download link" href="http://retrostylegames.com/index.php?action=dress-up-pups-match-3">http://retrostylegames.com/index.php?action=dress-up-pups-match-3</a></p>
<p><a title="Dress-Up Pups Free Download link" href="http://retrostylegames.com/index.php?action=dress-up-pups-match-3"></a> <span id="more-110"></span></p>
<p style="text-align: center;"><img class="aligncenter" title="Dress-Up Pups Match-3 Comics example" src="http://retrostylegames.com/dress-up-pups/story/02-dress-up-pups-comics.jpg" alt="" width="760" height="570" /></p>
<p>We began work on our first match-3 game right after the release of <a title="Mars Miner Download link" href="http://retrostylegames.com/index.php?action=prod_miner">Mars Miner</a> in order to try our hand at the already thriving casual games market.<br />
The project, under the working title of <strong>“Fashion Life”</strong>, combined within itself match-3 and dress-up functionality. At that point the dress-up concept was pretty unique, or at least not popular enough to inspire us, as we came up with it all on our own and failed to find anything of the sort present on the market at the time.</p>
<p>Under <strong>dress-up</strong> mechanic idea of cloth gathering with further applying to game character figurine was meant.</p>
<p style="text-align: center;"><img class="aligncenter" title="Fashion Life match-3 game prototype" src="http://retrostylegames.com/dress-up-pups/story/03-fashion-life-prototype.jpg" alt="" width="760" height="569" /></p>
<p style="text-align: left;">The project’s ambitious nature and complex design expanded swiftly. We even wanted to include some <strong>“The Sims”</strong>-like elements, allowing the player to develop their character, go to work, make money, visit various events and pick out appropriate clothing for each occasion. And that’s not mentioning the minigames. However, the short term goal was attracting gaming portals, publishers and investors.</p>
<p>We prepared a demo version of “Fashion Life” (with SDDs in two languages) to present at a casual software development competition in Russia (alas, can’t recall the name). The demo was still pretty far from the final product but we hoped that the judges would grant due praise for the potential, graphics and team behind our idea.</p>
<p style="text-align: center;"><img class="aligncenter" title="Fashion Life match-3 Character concepts" src="http://retrostylegames.com/dress-up-pups/story/04-fashion-life-alice-character-concepts.jpg" alt="" width="760" height="584" /></p>
<p>Needless to say, everything turned out quite differently from what we expected. The amount of feedback we acquired was minimal and the amount of investors that took notice of our project nonexistent. That along with a number of other reasons led to the eventual death of the “Fashion Life” project.<br />
After a year or so, I began noticing a number of games that combined the concepts of time management and dress-up. The ideas in and of themselves weren’t anything unique of course, but I just found comfort in our ideas becoming a reality in some way.</p>
<p style="text-align: center;"><img class="alignnone" title="Puppy reference" src="http://retrostylegames.com/dress-up-pups/story/05-puppy_ref.jpg" alt="" width="400" height="302" /></p>
<p>I could end this sad tale with the above image but I’d like to continue.</p>
<p>After a while our team decided to take another look at “Fashion Life” and reevaluate our view of the casual games market. As a result, we came to the conclusion that the game was too complex and ambitious for a starter project, so we decided to work on a match-3 game again.<br />
This time around we decided to create a product with an optimal minimum amount of features: a simple but attractive match-3 game and nothing more. I hope that clarifies the purpose of the above image.</p>
<p>So the reworked “Fashion Life” concept became the <strong>“Dogs’ Fashion”</strong> project. Furthermore, we were inspired by a &#8220;Maxim&#8221; magazine article on clothing for dogs along with all the cute images related to the topic.</p>
<p style="text-align: center;"><img class="aligncenter" src="http://retrostylegames.com/dress-up-pups/story/06-dogs-fashion-concepts-combined.jpg" alt="Dogs Fashion match-3 game prototype characters" width="760" height="855" /></p>
<p style="text-align: left;">We began developing &#8220;Dogs’ Fashion&#8221; at a good pace. My CG-business partners invested some funds and promised ongoing support and quality control, which even allowed us to outsource some of the work and noticeably increase the development of the game’s graphics.</p>
<p>At that time, RetroStyle Games only had its own projects to deal with, without any art outsourcing as per our current services: <a title="2D and 3D Art Outsourcing examples" href="http://retrostylegames.com/index.php?action=artwork">http://retrostylegames.com/index.php?action=artwork</a></p>
<p style="text-align: center;"><img class="aligncenter" title="Dogs Fashion match-3 game prototype screenshot" src="http://retrostylegames.com/dress-up-pups/story/07-dogsfashion-prototype.jpg" alt="" width="760" height="571" /></p>
<p>This allowed us to swiftly finish up a sizeable amount of graphical elements including 15 detailed backgrounds, more than 10 characters, icons for the game and a foundation for the upcoming interface, along with completed dialogues and a simple plot.<br />
But our coding efforts just couldn’t match that pace&#8230;</p>
<p style="text-align: center;"><img class="aligncenter" title="Dress-Up Pups Backgrounds Creation process" src="http://retrostylegames.com/dress-up-pups/story/08-backgrounds-progress.jpg" alt="" width="760" height="855" /></p>
<p>When the development of the game’s graphics was coming to a close, we began focusing on creating levels and balancing the game. A number of disputes regarding this particular aspect of the development process and a few others coupled with slow coding progress severely dampened our spirits and motivation.<br />
As a result, the team decided to take a break without giving up on the project.</p>
<p style="text-align: center;"><img class="aligncenter" title="Dress-Up Pups story broken puzzle illustration" src="http://retrostylegames.com/dress-up-pups/story/09-broken-puzzle.jpg" alt="" width="400" height="400" /></p>
<p style="text-align: left;">Due to post-crisis financial troubles at the time, all project participants needed financial support. As such, working on &#8220;Dogs’ Fashion&#8221; had to be coupled with regular outsourced projects and even with full-time work for some, which clearly didn’t improve the overall development pace for the project.</p>
<p>The game survived in a half frozen state for another half a year. At that point, I reviewed my views on work as a whole and decided to take up RetroStyle Games again but this time in a more focused manner. We began providing graphical outsourcing services on a much larger scale and also took a dive into iPhone app development.</p>
<p>One of our clients turned out to be <strong>Roman Budzowski</strong> from AnaWiki Games. After successful work on <a title="Perfect Tree link" href="http://anawiki.com/game/the-perfect-tree">&#8220;Perfect Tree&#8221;</a>, <a title="Soccer Cup Solitaire link" href="http://anawiki.com/game/soccer-cup-solitaire">&#8220;Soccer Cup Solitaire&#8221;</a> and a number of other projects, we decided to revive the &#8220;Dogs’ Fashion&#8221; project using our graphics capabilities and Roman’s “kung-fu coder skills”, as he put it.</p>
<p style="text-align: center;"><img class="alignnone" title="Dress-Up Pups Match-3 Pattie Character illustration" src="http://retrostylegames.com/dress-up-pups/story/10-dress-up-pup-pattie-character.jpg" alt="" width="760" height="843" /></p>
<p>The new &#8220;Dogs’ Fashion&#8221; engine provided the game with three match-3 modes instead of just one: <strong>swap</strong>, <strong>chains </strong>and <strong>group</strong>. On top of that, we decided to add collectable items, alter the storyline and add a female character.</p>
<p>At first, we didn’t want to implement a single primary character. It was our understanding that a single character concept wouldn’t be enjoyable for all players. As such, we had first decided to let players experience the story from a first-person view, which is what we based the interface and other elements on.</p>
<p>The new view of the game resulted in having to rework the storyline and the creation of the main character named <strong>Pattie</strong>. Her boss – the CEO of the Dogs’ Fashion Agency – was at first named <strong>Pier de Bone</strong>. However, that name was later changed to <strong>Bernard </strong>so that our writer could insert St. Bernard jokes.</p>
<p style="text-align: center;"><img class="alignnone" title="Dress-Up Pups Match-3 characters names" src="http://retrostylegames.com/dress-up-pups/story/11-game-characters-name.jpg" alt="" width="736" height="300" /></p>
<p>The changes to the featured characters resulted in a need to redraw the comic strips featured in the game as well as another look at the game’s name.<br />
Since neither of the developers were native English speakers, we chose from a list of potential new game names provided by a Canadian writer:</p>
<blockquote><p><strong>Canine Couture</strong><br />
Simple alliteration</p>
<p><strong>Dressed to the Canines</strong><br />
This is a pun on a well-known English expression “dressed to the nines,” meaning dressed up in high fashion, e.g. in a tuxedo</p>
<p><strong>Dogs on the Catwalk</strong><br />
The “catwalk” is what fashion models walk on. But the fact that it includes “cat” makes it a good pun when you combine it with dogs</p>
<p><strong>Doggy Divas (or Dog Show Divas)</strong><br />
More alliteration</p>
<p><strong>Dress-up Pups</strong><br />
Rhyming, rather than alliteration</p>
<p><strong>Four-Legged Fashionistas (or Furry Fashionistas)</strong><br />
Yet more alliteration</p>
<p><strong>Bow Wow!</strong><br />
Bow-wow is one of many English onomatopoeia for a dog barking. But “Wow!” is of course an interjection to express surprise and being impressed.</p></blockquote>
<p>The Russian members of the team found some of the names to be rather humorous, but in the end, everyone supported <strong>“Dress-Up Pups”</strong>, especially since the term “dress-up” had already been present in our previous prototype of the game (Fashion Life) and allowed us to work with the renowned dress-up game genre akin to games like Dress-Up Cats, Dress-Up Girls and so on.</p>
<p style="text-align: center;"><img class="alignnone" title="Dress-Up Pups Puzzle Elements" src="http://retrostylegames.com/dress-up-pups/story/12-puzzle-elements.jpg" alt="" width="760" height="570" /></p>
<p>At first we planned on granting players points for each level they passed (points meant to be exchanged for outfit elements). This would&#8217;ve ensured that players received access to higher level clothing items based on how well they did at the game. The way this was intended to work can be seen from the screenshot below, however, the concept didn&#8217;t make it into the final version of the game.</p>
<p style="text-align: center;"><img class="alignnone" title="Dress-Up Pups Calendar and Cloth points indicator" src="http://retrostylegames.com/dress-up-pups/story/13-calendar-points.jpg" alt="" width="760" height="570" /></p>
<p>Roman considered such mechanics to be too hardcore and relatively boring, since the player ended up seeing the same dog for lengthy periods of time.</p>
<p>Keeping that in mind along with a desire to diversify the match-3 game modes, we decided to introduce collectable items (<strong>“Around the World in 80 Days”</strong>,<strong> “Deep Blue Sea II”</strong>, etc.). We also implemented a puzzle minigame (put together to display an image of a dressed up pup), thus making puzzle pieces fill the role of collectible items.</p>
<p style="text-align: center;"><img class="aligncenter" title="Dress-Up Pups Match-3 Puzzle Solved" src="http://retrostylegames.com/dress-up-pups/story/14-dog-puzzle-solved.jpg" alt="" width="760" height="444" /></p>
<p>In the end, we had developed 10 images of dogs and 30 clothing items for them (though not all of them made it into the final version), 12 backgrounds, 3-4 menu background options, over 40 icons, tiles, comics, interface elements and more.<br />
As a result, we had created around 190 game levels total.</p>
<p>Work on the game began anew in August of this year, and by October we were already testing the end result and sending the pre-final version to gaming portals and publishers. Considering that part of the graphics, concept creation and prototype development were ready beforehand, the game took around 4-5 months to complete in total.<br />
At first <strong>Delphi </strong>and <strong>Asphyre engine </strong>was used, later on &#8211; <strong>BlitzMax</strong>.</p>
<p style="text-align: center;"><img class="alignnone" title="Dress-Up Pups Match-3 Level Editor and Chips illustrations" src="http://retrostylegames.com/dress-up-pups/story/15-level-editor-dogs-chips.jpg" alt="" width="760" height="569" /></p>
<p>Overall, I had fired myself up and burned out over the game several times. But in the end, I just had to get it finished and put it out there.<br />
As a result, we did it, and I hope that the story from this point on will be a bit less purposeless and on a bit of a larger scale.</p>
<p>For now the game is available on our sites and at <strong>BigFishGames </strong>where it’s reached <strong><sup>3rd</sup> place</strong> among the top match-3 games list and <strong><sup>51st</sup></strong> in the overall top list in the past few days:<br />
<a title="Dress-Up Pups BigFishGames download link" href="http://www.bigfishgames.com/download-games/10273/dressup-pups/index.html">http://www.bigfishgames.com/download-games/10273/dressup-pups/index.html</a></p>
<p>I would also like to mention that particular publisher’s interesting survey process here, but I’m not sure whether that information can be released to the public. Anyway, everything what&#8217;s happening to your game is real fun and pure interest.</p>
<p style="text-align: center;"><img class="aligncenter" title="Dress-Up Pups Match-3 BigFishGames Top-5" src="http://retrostylegames.com/dress-up-pups/story/16-top-five.jpg" alt="" width="700" height="419" /></p>
<p>Thanks go out to everyone who took part in the project:<br />
our tight development team, the team at Anawiki Games as well as <strong>Vlad Tkach </strong>and <strong>Alexey Prokopyev</strong> for helping me get all of this off the ground back when it was all just a dream.</p>
<p>Thanks also go out to my past CG-business partners for inspiring us and giving us the foundation for the project’s beginning, even though in the end we finished it likely in spite of that help rather than because of it.</p>
<p style="text-align: left;">And last but not least, thanks to <strong>Andrey Oleynik</strong> (<a title="DreamFoot online football manager game" href="http://dreamfoot.net/">http://dreamfoot.net/</a>) for hosting, support and assistance with our site.</p>
<p>Thank you for your interest and reading!</p>
<p style="text-align: center;"><img class="aligncenter" title="Dress-Up Pups story post final illustration" src="http://retrostylegames.com/dress-up-pups/story/16-dress-up-pups-story-fin.jpg" alt="" width="300" height="250" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/making-of-dress-up-pups-artwork-and-development-story/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>The Witch &#8211; Halloween Character Illustration</title>
		<link>http://www.retrostylegames.com/blog/the-witch-halloween-character-illustration/</link>
		<comments>http://www.retrostylegames.com/blog/the-witch-halloween-character-illustration/#comments</comments>
		<pubDate>Tue, 02 Nov 2010 18:46:13 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Free Stuff]]></category>
		<category><![CDATA[halloween]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=105</guid>
		<description><![CDATA[Just a quick character illustration done by one of our great artists and inspired by Halloween.]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: center;"><a title="The witch illustration full" href="http://www.retrostylegames.com/blog/the-witch-halloween-character-illustration/"><img class="aligncenter" title="The Witch - Halloween Character Illustration preview" src="http://www.retrostylegames.com/blog/artwork/witch-halloween-character-illustration-preview.jpg" alt="" width="600" height="201" /></a></p>
<p style="text-align: center;"><a title="The witch illustration full" href="http://www.retrostylegames.com/blog/the-witch-halloween-character-illustration/"></a><span id="more-105"></span>Just a quick character illustration done by one of our great artists and inspired by Halloween.</p>
<p style="text-align: center;"><img class="aligncenter" title="The Witch - Halloween Character Illustration full picture" src="http://www.retrostylegames.com/blog/artwork/witch-halloween-character-illustration.jpg" alt="" width="800" height="1103" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/the-witch-halloween-character-illustration/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

