<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>RetroStyle Games Blog &#187; animation</title>
	<atom:link href="http://www.retrostylegames.com/blog/tag/animation/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.retrostylegames.com/blog</link>
	<description>Games Development - Art Outsourcing</description>
	<lastBuildDate>Wed, 11 Jan 2012 15:37:20 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>Making of: Pirate Mysteries hidden object game Art Outsourcing</title>
		<link>http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/</link>
		<comments>http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/#comments</comments>
		<pubDate>Wed, 09 Mar 2011 01:55:00 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[hidden object]]></category>
		<category><![CDATA[making of]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=196</guid>
		<description><![CDATA[Pirate Mysteries hidden object game art production Making of. CG Cinematic creation, mini games, 3D models, art outsourcing. Read more...]]></description>
			<content:encoded><![CDATA[<p></p><p style="text-align: center;"><a title="Making of Pirate Mysteries art production" href="http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/"><img title="Pirate Mysteries hidden object game Art Production Making of" src="http://retrostylegames.com/pirate-mysteries/01-blog-pirate-mysteries-pic.jpg" alt="" width="420" height="187" /></a></p>
<p>Hi all, first of all we would like to show <strong>CG cinematic</strong> we did for <a title="Pirate Mysteries homepage" href="http://www.kristanix.com/piratemysteries/">&#8220;Pirates Mysteries&#8221;</a> Hidden Object game:</p>
<p style="text-align: center;"><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="853" height="505" src="http://www.youtube.com/embed/FS2DQNB70ig?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;theme=dark&amp;hd=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=FS2DQNB70ig&fmt=18">www.youtube.com/watch?v=FS2DQNB70ig</a></p></p>
<p>Now let&#8217;s proceed to a bit more detailed &#8220;<strong>Making of</strong>&#8220;. We would like to use minimal amount of words and let illustrations speak for themselves.</p>
<p><span id="more-196"></span></p>
<p>At the middle of last year <a title="Kristanix Games homepage" href="http://www.kristanix.com/">Kristanix Games</a> contacted us and proposed to do test job for a couple of tasks one of which was connected with interface creation for pirates-themed HOG (<a title="hidden object game definition" href="http://en.wikipedia.org/wiki/Puzzle_video_game">hidden object game</a>).</p>
<p style="text-align: left;">We were provided with task description, temporal art and some mock ups.</p>
<p style="text-align: center;"><img title="Pirate Mysteries HOG interface mock up" src="http://retrostylegames.com/pirate-mysteries/01-hog-intro-interface.jpg" alt="Pirate Mysteries HOG interface mock up" width="720" height="540" /></p>
<p style="text-align: left;">Usually we begin work with big number of rough concepts which can quickly help to define art direction, demonstrate our ides to client and get further approval.</p>
<p style="text-align: center;"><img title="Pirate Mysteries GUI concepts" src="http://retrostylegames.com/pirate-mysteries/02-panel-gui-concepts.jpg" alt="Art outsourcing examples - GUI concepts" width="546" height="875" /></p>
<p>So &#8220;Kristanix&#8221; had chosen a series of HOG Panel, Dialogs window and Options ideas. We polished them further.</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries HOG Panel creation progress" src="http://retrostylegames.com/pirate-mysteries/03-pirate-mystires-hog-panel.jpg" alt="Art outsourcing examples - Hidden Object Game panel" width="703" height="650" /></p>
<p>Here you can see more examples of drawn game interface elements done for &#8220;Pirate Mysteries&#8221; and a couple of miscellaneous projects.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Interface 2D examples" src="http://retrostylegames.com/pirate-mysteries/04-pirate-interface-misc.jpg" alt="Art production - 2D interface, gui, examples" width="800" height="536" /></p>
<p>After <strong>2D GUI production</strong> we proceed to Mini-games creation. Again, we were provided with detailed instructions for most of the games and even working prototypes.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Mini Games concepts" src="http://retrostylegames.com/pirate-mysteries/06-minigames-progress.jpg" alt="Art outsourcing - 2d mini games, concepts, illustrations" width="712" height="736" /></p>
<p style="text-align: center;">Incas Gems mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries mini game - Incas gem" src="http://retrostylegames.com/pirate-mysteries/05-minigames-incas.jpg" alt="Art outsourcing - Incas gem illustration mini game" width="720" height="540" /></p>
<p style="text-align: center;">Land of Dead mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Land of dead mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-landofdead.jpg" alt="Art production - Land of dead illustration, mini game, gems" width="720" height="540" /></p>
<p style="text-align: center;">Pirates Map mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Pirates map illustration" src="http://retrostylegames.com/pirate-mysteries/05-minigames-piratesmap.jpg" alt="Art outsourcing - mini games artwork, pirates map illustration" width="720" height="540" /></p>
<p style="text-align: center;">Sand Clock mini game</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Sand clock mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-sandclock.jpg" alt="Art production - mini game artwork, sand clock, illustration" width="720" height="540" /></p>
<p style="text-align: center;">Sun Tower mini game</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Sun Tower mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-suntower.jpg" alt="Art outsourcing - hidden object mini game, sun tower, 2d illustration" width="720" height="540" /></p>
<p style="text-align: center;">Witch house mini game</p>
<p style="text-align: center;"><img title="Pirate Mysteries - Witch House mini game" src="http://retrostylegames.com/pirate-mysteries/05-minigames-witchhouse.jpg" alt="Art production - hog mini games, scenes, witch house, 2d picture" width="720" height="540" /></p>
<p style="text-align: left;">On final stages we were asked to produce pre-rendered intro CG Cinematic, game logo, title screen and a couple of misc. elements.</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - intro cinematic story board" src="http://retrostylegames.com/pirate-mysteries/06-cinematic-storyboard.jpg" alt="Art production service - CG Animation story board" width="681" height="529" /></p>
<p>Originally &#8220;Kristanix&#8221; team wanted to use story-board like intro animation, consisted of cut out 2D elements with simple game-engine animation. We did some concepts and started to discuss possible ways of improving that direction.</p>
<p>Among new ideas were &#8212; bringing more life using After Effects animation or creation whole intro in pre-rendered 3D.<br />
After checking <a title="Aurum 3D CG Short" href="http://www.retrostylegames.com/index.php?action=artwork&amp;cat=cg-animation">&#8220;Aurum CG Short&#8221;</a> we did awhile ago &#8220;Kristanix&#8221; decided to give us more freedom doing intro in 3D.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - 3D Cinematic ship modeling" src="http://retrostylegames.com/pirate-mysteries/07-cinematic-3d-ship.jpg" alt="Art production service - 2D 3D modeling, animation" width="681" height="511" /></p>
<p>Additionally, we were provided with some <strong>3D sources</strong> done by other studio and used in production of hidden object scenes. We used some of them (for example crushed ship base) to build our own 3D models, but most of the stuff was heavily re-done.<br />
Along with CG Animation production we were asked to improve Hidden Object intro level.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - 3D Models Hidden Object Scenes improvement" src="http://retrostylegames.com/pirate-mysteries/08-3d-models-hog-improvement.jpg" alt="Art outsourcing - hidden object games 3d modeling" width="800" height="823" /></p>
<p>When all 3D models were ready we proceed to creation of CG <strong>animatic </strong>which helped us to feel the tempo, atmosphere and duration of the intro short.</p>
<p style="text-align: center;"><img title="Pirate Mysteries - CG animatic VS final render" src="http://retrostylegames.com/pirate-mysteries/09-animatic-vs-finalrender.jpg" alt="Art production - CG animatic, 3D animation, story board, rendering" width="800" height="1015" /></p>
<p>As last touches we produced title screen, game&#8217;s logo, icon, cursor and also loop-able clip of Storm Sea.</p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries title screen concept" src="http://retrostylegames.com/pirate-mysteries/10-title-screen-concept.jpg" alt="Art outsourcing - title screen illustration, logo, icon creation" width="720" height="540" /></p>
<p style="text-align: center;"><img class="aligncenter" title="Pirate Mysteries - Title Screen final" src="http://retrostylegames.com/pirate-mysteries/10-title-screen-final.jpg" alt="Art outsourcing - title screen, logo, icon, animation" width="720" height="540" /></p>
<p>It was a pleasure to work on that game with &#8220;Kristanix Games&#8221;. Looking forward to cooperate on new projects with them!</p>
<p style="text-align: center;"><span class="youtube">
<iframe title="YouTube video player" class="youtube-player" type="text/html" width="853" height="505" src="http://www.youtube.com/embed/vZpbjEA7TeQ?color1=d6d6d6&amp;color2=f0f0f0&amp;border=0&amp;fs=1&amp;hl=en&amp;modestbranding=1&amp;loop=0&amp;iv_load_policy=3&amp;showsearch=0&amp;rel=1&amp;theme=dark&amp;hd=1" frameborder="0" allowfullscreen></iframe>
</span><p><a href="http://www.youtube.com/watch?v=vZpbjEA7TeQ&fmt=18">www.youtube.com/watch?v=vZpbjEA7TeQ</a></p></p>
<p>&#8220;<strong>Pirate Mysteries</strong>&#8221; hidden object game is available on Kristanix homepage:<br />
<a title="Kristanix Pirate Mysteries" href="http://www.kristanix.com/piratemysteries/">http://www.kristanix.com/piratemysteries/</a> <strong>also at Appstore</strong>, <strong>BigFish Games </strong>and couple of other game portals.</p>
<p>Thank you for you interest, don&#8217;t forget to share/like this page.<br />
Check out more examples of our Art Production services:<br />
<a title="RetroStyle Games Art Production Outsourcing services" href="http://www.retrostylegames.com/index.php?action=artwork">http://www.retrostylegames.com/index.php?action=artwork</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/making-of-pirate-mysteries-hidden-object-game-art-outsourcing/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Art outsourcing for Razor&#8217;s Ultra Pro Rider iPhone game</title>
		<link>http://www.retrostylegames.com/blog/artwork-for-razors-ultra-pro-rider-iphone-game/</link>
		<comments>http://www.retrostylegames.com/blog/artwork-for-razors-ultra-pro-rider-iphone-game/#comments</comments>
		<pubDate>Wed, 06 Oct 2010 17:39:56 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Artwork]]></category>
		<category><![CDATA[Making of]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[game sprites]]></category>
		<category><![CDATA[iphone]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=79</guid>
		<description><![CDATA[RetroStyleGames congratulates Razor scooter&#8217;s company with 10th anniversary and release of AWESOME and FREE &#8220;Ultra Pro Rider&#8221; iPhone game: http://itunes.apple.com/us/app/razor-ultra-pro-rider/id392353099?mt=8 It was a pleasure to take part in creation of that game. We were asked to create pre-rendered game sprites: 3 Main characters, Scooters, various Environment Props and some misc elements.  In final we have [...]]]></description>
			<content:encoded><![CDATA[<p></p><p><strong>RetroStyleGames</strong> congratulates <strong>Razor </strong>scooter&#8217;s company with 10th anniversary and release of AWESOME and FREE &#8220;<strong>Ultra Pro Rider</strong>&#8221; iPhone game: <a href="http://itunes.apple.com/us/app/razor-ultra-pro-rider/id392353099?mt=8">http://itunes.apple.com/us/app/razor-ultra-pro-rider/id392353099?mt=8</a></p>
<p>It was a pleasure to take part in creation of that game. We were asked to create pre-rendered game sprites: 3 Main characters, Scooters, various Environment Props and some misc elements.  In final we have created more than <strong>150 </strong>pre-rendered sprite sequences and around <strong>16 </strong>unique animations.</p>
<p style="text-align: center;"><a href="http://www.retrostylegames.com/blog/artwork-for-razors-ultra-pro-rider-iphone-game/"><img class="aligncenter" title="Razor Ultra Pro Rider for iPhone Artwork Game Sprites examples" src="http://retrostylegames.com/blog/artwork/Razor-Ultra-Pro-Rider-Screenshot.jpg" alt="" width="480" height="320" /></a></p>
<p>Some progress can be seen under cut&#8230;</p>
<p style="text-align: left;"><span id="more-79"></span>We have started our work for Razor&#8217;s <a href="http://itunes.apple.com/us/app/razor-ultra-pro-rider/id392353099?mt=8">&#8220;Ultra Pro Rider&#8221; game</a> with rough character concepts and test 3D character:<br />
<img class="alignnone" title="Razor Ultra Pro Rider iPhone characters concepts" src="http://retrostylegames.com/blog/artwork/razor-characters-concepts.jpg" alt="" width="767" height="648" /></p>
<p style="text-align: left;">3 characters were chosen from over 20 variants by Razor&#8217;s producer.<br />
We have provided slightly developed illustrations of couple of game characters for modeling and other purposes:<br />
<img class="aligncenter" title="Razor Ultra Pro Rider iPhone Big character illustration" src="http://retrostylegames.com/blog/artwork/razor-character-development.jpg" alt="" width="587" height="800" /></p>
<p style="text-align: left;">It was time to do 3D sculpting, modeling and texturing for main characters and some props:<br />
<img class="alignnone" title="Razor Ultra Pro Rider iPhone 3d modeling sculpting texturing stage" src="http://retrostylegames.com/blog/artwork/razor-3d-models-characters-in-progress.jpg" alt="" width="700" height="480" /></p>
<p>Meanwhile our 2D artists did some graffiti to decorate environment:<br />
<img class="alignnone" title="Razor Ultra Pro Rider iPhone graffiti illustrations" src="http://retrostylegames.com/blog/artwork/razor-graffiti-variants.jpg" alt="" width="720" height="529" /></p>
<p>To handle big amount of pre-rendered sprites that were sharing same 3D rig and animations we have built pretty interesting and effective work-flow  It allowed to save a lot of time and costs using animation re-projection and clever layer management. This way it was possible to re-use animation of one scooter rider on second character with minimal polishing.<br />
As we mentioned it before, in final there was around <strong>16 approved </strong>animations multiplied by <strong>3 characters</strong> and <strong>3 different scooters</strong>.</p>
<p style="text-align: left;"><img class="aligncenter" title="Razor Ultra Pro Ride iPhone Game Sprites Characters 3D pre-rendered" src="http://retrostylegames.com/blog/artwork/razor-iphone-game-artwork-game-sprites.jpg" alt="" width="707" height="475" /></p>
<p>You can download <strong>Razor Ultra Pro Rider</strong> for iPhone for FREE from AppStore:<br />
<a href="http://itunes.apple.com/us/app/razor-ultra-pro-rider/id392353099?mt=8">http://itunes.apple.com/us/app/razor-ultra-pro-rider/id392353099?mt=8</a></p>
<p>Also you can find out more information and examples on <strong>3D and 2D Art Outsourcing</strong> here:<br />
<a href="http://retrostylegames.com/index.php?action=artwork">http://retrostylegames.com/index.php?action=artwork</a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/artwork-for-razors-ultra-pro-rider-iphone-game/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Seedcamp and FDMPro.com</title>
		<link>http://www.retrostylegames.com/blog/seedcamp-and-fdmprocom/</link>
		<comments>http://www.retrostylegames.com/blog/seedcamp-and-fdmprocom/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 15:24:05 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Artwork]]></category>
		<category><![CDATA[seedcamp]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/06/02/seedcamp-and-fdmprocom/</guid>
		<description><![CDATA[A little more than week ago I with my friends from FDMPro.com have taken part in Seedcamp. It was really nice, filled with great experience two days in our native Kiev town. We had a chance to meet a lot of interesting teams from all over the world and masters of their own business, which [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>A little more than week ago I with my friends from <a href="http://www.fdmpro.com" title="FDMPro.com - free Online Football manager" target="_blank">FDMPro.com</a> have taken part in <strong><a href="http://seedcamp.com" title="Seedcamp" target="_blank">Seedcamp</a></strong>.</p>
<p style="text-align: center"><img src="http://www.retrostylegames.com/temp/blog/seedcamp_fdmpro.jpg" border="0" height="92" width="385" /></p>
<p>It was really nice, filled with great experience two days in our native Kiev town. We had a chance to meet a lot of interesting teams from all over the world and masters of their own business, which were our mentors for that period.<br />
Here is video presentation of<strong> FDream online  football manager</strong> I have done for Seedcamp. We had really tight deadline, but I like final result:</p>
<p align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Zan7_7jTtdc"></param><embed src="http://www.youtube.com/v/Zan7_7jTtdc" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p align="center">BTW, we have <strong>won it</strong> (in Ukraine it was a selection part) and our team should show polished FDream project again in September in London.</p>
<p align="center"> <span id="more-36"></span><br />
Some miscellaneous icons I have done for FDMPro:<br />
<img src="http://www.retrostylegames.com/temp/blog/fdm_icons_01.jpg" alt="FDMPro.com - icons" height="117" width="609" /><br />
Forum badges:<br />
<img src="http://www.retrostylegames.com/temp/blog/fdm_icons_02.jpg" alt="FDMPro.com - badges" height="53" width="235" /></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/seedcamp-and-fdmprocom/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>BottleGreen&#8217;s CG music video &#8220;Hacker&#8221; by Pavel Konstantinov</title>
		<link>http://www.retrostylegames.com/blog/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/</link>
		<comments>http://www.retrostylegames.com/blog/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 22:33:38 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Artwork]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/04/17/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/</guid>
		<description><![CDATA[Hi everyone. At last I have some free time to prepare and upload my animation online. It’s CG music video for song “He is Hacker” of Ukrainian music band “Bottle Green”. Leader of the band is the friend of mine so I created this animation almost for free in my spare time. You can download [...]]]></description>
			<content:encoded><![CDATA[<p></p><p class="MsoNormal"><span lang="EN-US">Hi everyone.<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">At last I have some free time to prepare and upload my animation online.<br />
It’s <strong>CG </strong>music video for song <em>“He is Hacker”</em> of <strong>Ukrainian </strong>music band <em>“Bottle Green”</em>. Leader of the band is the friend of mine so I created this animation almost for free in my spare time.</span></p>
<p style="text-align: center"><img src="http://retrostylegames.com/temp/clip/clipo_screen.jpg" alt="Hacker 3D preview" height="390" width="700" /></p>
<p align="center">You can download <strong>Medium</strong>-resolution <strong>DivX </strong>video here:</p>
<p align="center"><a href="http://retrostylegames.com/temp/clip/Hacker_clip_fin_en.avi">http://retrostylegames.com/temp/clip/Hacker_clip_fin_en.avi</a></p>
<p class="MsoNormal"><span lang="EN-US">Almost everything was done by me during last year and rendered in December. Final cut with some post-fx was done in January of 2008 with help of my friend Vadim.</span></p>
<p align="center"><span lang="EN-US"><strong>Update</strong>: my video was mentioned at <a href="http://www.3dtotal.com/" title="3D Total" target="_blank">3DTotal.com</a> which is really popular 3D resource.<br />
</span><a href="http://www.retrostylegames.com/temp/blog/3dtotal_featured.jpg" class="lightview" rel="gallery[35]" target="_blank"><img src="http://www.retrostylegames.com/temp/blog/3dtotal_featured_sm.jpg" alt="3DTotal featured" height="120" width="210" /></a><br />
<span lang="EN-US"></span></p>
<p align="center"><span lang="EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><em><span lang="EN-US">Some additional details and <strong>Low</strong>-resolution <strong>YouTube </strong>variant of the video are under cut&#8230;</span></em></p>
<p class="MsoNormal"><span id="more-35"></span><span lang="EN-US">The story of the video is based on the comics by band’s drummer and connected with song’s lyrics. Main hero is hacker which has exchanged his real life with computer world. And now he is starting to see various kinds of illusions.</span></p>
<p>We have discussed first stages of creation process with band’s leader more than 1.5 year ago and first models and animations were created then. After that I had a break and back to the video only in a half year.<br />
That’s why and also because it was really hard to do everything from concepts, modeling and rigging to animation, rendering and direction by myself – video can look a bit outdated in some places.</p>
<p>But the main thing I have set oneself as an object – was bringing everything I have done to the final, understandable and complete look.<br />
It was really great experience for me.</p>
<p><center><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/Schr0zq-jV4"></param><embed src="http://www.youtube.com/v/Schr0zq-jV4" type="application/x-shockwave-flash" height="350" width="425"></embed></object> </center></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://www.retrostylegames.com/temp/clip/Hacker_clip_fin_ru.avi" length="27590144" type="video/x-msvideo" />
<enclosure url="http://retrostylegames.com/temp/clip/Hacker_clip_fin_en.avi" length="28694016" type="video/x-msvideo" />
		</item>
		<item>
		<title>Free 3ds max animation tutorials by Tyson Ibele</title>
		<link>http://www.retrostylegames.com/blog/free-3ds-max-animation-tutorials-by-tyson-ibele/</link>
		<comments>http://www.retrostylegames.com/blog/free-3ds-max-animation-tutorials-by-tyson-ibele/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 20:53:27 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
				<category><![CDATA[Inspiration]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[random thoughts]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/03/20/free-3ds-max-animation-tutorials-by-tyson-ibele/</guid>
		<description><![CDATA[I&#8217;m a big fan of Tyson Ibele&#8217;s artworks. Just look at his site &#8211; there are plenty of really inspiring animations! A week ago I have suddenly noticed a new tutorial on his site. It&#8217;s &#8211; Animation workshop #1: roboBall Tutorial consist of four parts: Animation, Shading, Rendering and Compositing. But the most interesting is [...]]]></description>
			<content:encoded><![CDATA[<p></p><p>I&#8217;m a big fan of <a href="http://www.tysonibele.com" target="_blank">Tyson Ibele&#8217;s</a> artworks. Just look at his site &#8211; there are plenty of really inspiring animations!</p>
<p>A week ago I have suddenly noticed a new tutorial on his site.</p>
<p align="center">It&#8217;s &#8211; <a href="http://www.tysonibele.com/Main/Tutorials/roboBall/roboBall.htm" target="_blank">Animation workshop #1: roboBall</a></p>
<p style="text-align: center"><img src="http://www.retrostylegames.com/temp/blog/Tyson_roboBall_sm.jpg" alt="Tyson Ibeles animation tutorial" height="240" width="320" /></p>
<p align="left">Tutorial consist of four parts: <strong>Animation</strong>, <strong>Shading</strong>, <strong>Rendering </strong>and <strong>Compositing</strong>. But the most interesting is the first part. I was stunned when I saw his straight workflow and his animating speed! Especially compared to pose-to-pose technique I am trying to use in my animations.<br />
It was really great experience watching how Tyson is animating his robo. If you have missed this guy &#8211; hurry up to his site.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/free-3ds-max-animation-tutorials-by-tyson-ibele/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

