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<channel>
	<title>RetroStyle Games developers blog</title>
	<atom:link href="http://www.retrostylegames.com/blog/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.retrostylegames.com/blog</link>
	<description>Developers blog</description>
	<pubDate>Mon, 22 Sep 2008 09:58:19 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5.1</generator>
	<language>en</language>
			<item>
		<title>London SeedCamp&#8217;s FDMPro.com presentation</title>
		<link>http://www.retrostylegames.com/blog/2008/09/22/london-seedcamp-fdmprocom-presentation/</link>
		<comments>http://www.retrostylegames.com/blog/2008/09/22/london-seedcamp-fdmprocom-presentation/#comments</comments>
		<pubDate>Mon, 22 Sep 2008 09:39:58 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[seedcamp]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=61</guid>
		<description><![CDATA[I have done new version of video for FDMPro.com online football manager. It&#8217;s more dynamic and twice shorter (that was needed to save some time for whole presentation).
We didn&#8217;t win at SeedCamp this time, but still it was great experience for our team.
]]></description>
			<content:encoded><![CDATA[<p>I have done new version of video for <a title="FDream - online football manager" href="http://fdmpro.com/" target="_blank">FDMPro.com</a> online football manager. It&#8217;s more dynamic and twice shorter (that was needed to save some time for whole presentation).<br />
We didn&#8217;t win at <a href="http://seedcamp.com/" target="_blank">SeedCamp</a> this time, but still it was great experience for our team.</p>
<p style="text-align: center;"><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/LQF0I-Rr7nA&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/LQF0I-Rr7nA&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x234900&#038;color2=0x4e9e00&#038;ap=%2526fmt%3D18" 8" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
]]></content:encoded>
			<wfw:commentRss>http://www.retrostylegames.com/blog/2008/09/22/london-seedcamp-fdmprocom-presentation/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Stadium creation animation</title>
		<link>http://www.retrostylegames.com/blog/2008/07/14/stadium-creation-animation/</link>
		<comments>http://www.retrostylegames.com/blog/2008/07/14/stadium-creation-animation/#comments</comments>
		<pubDate>Mon, 14 Jul 2008 11:21:44 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[artwork]]></category>

		<category><![CDATA[seedcamp]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/?p=60</guid>
		<description><![CDATA[We are preparing renovated version of FDMpro.com for Seedcamp&#8217;s final and I&#8217;m working over new stadium graphics.
Here are first tests (GIF animation):

The hardest part was to slice and prepare stadium model for rendering into layers. Also, we need to find some way to automate rendering process using scripts.
]]></description>
			<content:encoded><![CDATA[<p>We are preparing renovated version of <a href="http://www.fdmpro.com/index_en.html" target="_blank">FDMpro.com</a> for <strong>Seedcamp</strong>&#8217;s final and I&#8217;m working over new stadium graphics.</p>
<p>Here are first tests (<em>GIF animation</em>):</p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.retrostylegames.com/temp/stad_gifo.gif" alt="Stadium creation animation" width="420" height="315" /><br />
The hardest part was to slice and prepare stadium model for rendering into layers. Also, we need to find some way to automate rendering process using scripts.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Seedcamp and FDMPro.com</title>
		<link>http://www.retrostylegames.com/blog/2008/06/02/seedcamp-and-fdmprocom/</link>
		<comments>http://www.retrostylegames.com/blog/2008/06/02/seedcamp-and-fdmprocom/#comments</comments>
		<pubDate>Mon, 02 Jun 2008 15:24:05 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[artwork]]></category>

		<category><![CDATA[seedcamp]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/06/02/seedcamp-and-fdmprocom/</guid>
		<description><![CDATA[A little more than week ago I with my friends from FDMPro.com have taken part in Seedcamp.

It was really nice, filled with great experience two days in our native Kiev town. We had a chance to meet a lot of interesting teams from all over the world and masters of their own business, which were [...]]]></description>
			<content:encoded><![CDATA[<p>A little more than week ago I with my friends from <a href="http://www.fdmpro.com" title="FDMPro.com - free Online Football manager" target="_blank">FDMPro.com</a> have taken part in <strong><a href="http://seedcamp.com" title="Seedcamp" target="_blank">Seedcamp</a></strong>.</p>
<p style="text-align: center"><img src="http://www.retrostylegames.com/temp/blog/seedcamp_fdmpro.jpg" border="0" height="92" width="385" /></p>
<p>It was really nice, filled with great experience two days in our native Kiev town. We had a chance to meet a lot of interesting teams from all over the world and masters of their own business, which were our mentors for that period.<br />
Here is video presentation of<strong> FDream online  football manager</strong> I have done for Seedcamp. We had really tight deadline, but I like final result:</p>
<p align="center"><object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/Zan7_7jTtdc"></param><embed src="http://www.youtube.com/v/Zan7_7jTtdc" type="application/x-shockwave-flash" width="425" height="350"></embed></object></p>
<p align="center">BTW, we have <strong>won it</strong> (in Ukraine it was a selection part) and our team should show polished FDream project again in September in London.</p>
<p align="center"> <span id="more-36"></span><br />
Some miscellaneous icons I have done for FDMPro:<br />
<img src="http://www.retrostylegames.com/temp/blog/fdm_icons_01.jpg" alt="FDMPro.com - icons" height="117" width="609" /><br />
Forum badges:<br />
<img src="http://www.retrostylegames.com/temp/blog/fdm_icons_02.jpg" alt="FDMPro.com - badges" height="53" width="235" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>BottleGreen&#8217;s CG music video &#8220;Hacker&#8221; by Pavel Konstantinov</title>
		<link>http://www.retrostylegames.com/blog/2008/04/17/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/</link>
		<comments>http://www.retrostylegames.com/blog/2008/04/17/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 22:33:38 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[artwork]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/04/17/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/</guid>
		<description><![CDATA[Hi everyone.
At last I have some free time to prepare and upload my animation online.
It’s CG music video for song “He is Hacker” of Ukrainian music band “Bottle Green”. Leader of the band is the friend of mine so I created this animation almost for free in my spare time.

You can download Medium-resolution DivX video [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal"><span lang="EN-US">Hi everyone.<o:p></o:p></span></p>
<p class="MsoNormal"><span lang="EN-US">At last I have some free time to prepare and upload my animation online.<br />
It’s <strong>CG </strong>music video for song <em>“He is Hacker”</em> of <strong>Ukrainian </strong>music band <em>“Bottle Green”</em>. Leader of the band is the friend of mine so I created this animation almost for free in my spare time.</span></p>
<p style="text-align: center"><img src="http://retrostylegames.com/temp/clip/clipo_screen.jpg" alt="Hacker 3D preview" height="390" width="700" /></p>
<p align="center">You can download <strong>Medium</strong>-resolution <strong>DivX </strong>video here:</p>
<p align="center"><a href="http://retrostylegames.com/temp/clip/Hacker_clip_fin_en.avi">http://retrostylegames.com/temp/clip/Hacker_clip_fin_en.avi</a></p>
<p class="MsoNormal"><span lang="EN-US">Almost everything was done by me during last year and rendered in December. Final cut with some post-fx was done in January of 2008 with help of my friend Vadim.</span></p>
<p align="center"><span lang="EN-US"><strong>Update</strong>: my video was mentioned at <a href="http://www.3dtotal.com/" title="3D Total" target="_blank">3DTotal.com</a> which is really popular 3D resource.<br />
</span><a href="http://www.retrostylegames.com/temp/blog/3dtotal_featured.jpg" class="lightview" rel="gallery[35]" target="_blank"><img src="http://www.retrostylegames.com/temp/blog/3dtotal_featured_sm.jpg" alt="3DTotal featured" height="120" width="210" /></a><br />
<span lang="EN-US"></span></p>
<p align="center"><span lang="EN-US"><o:p></o:p></span></p>
<p class="MsoNormal"><em><span lang="EN-US">Some additional details and <strong>Low</strong>-resolution <strong>YouTube </strong>variant of the video are under cut&#8230;</span></em></p>
<p class="MsoNormal"><span id="more-35"></span><span lang="EN-US">The story of the video is based on the comics by band’s drummer and connected with song’s lyrics. Main hero is hacker which has exchanged his real life with computer world. And now he is starting to see various kinds of illusions.</span></p>
<p>We have discussed first stages of creation process with band’s leader more than 1.5 year ago and first models and animations were created then. After that I had a break and back to the video only in a half year.<br />
That’s why and also because it was really hard to do everything from concepts, modeling and rigging to animation, rendering and direction by myself – video can look a bit outdated in some places.</p>
<p>But the main thing I have set oneself as an object – was bringing everything I have done to the final, understandable and complete look.<br />
It was really great experience for me.</p>
<p><center><object height="350" width="425"><param name="movie" value="http://www.youtube.com/v/Schr0zq-jV4"></param><embed src="http://www.youtube.com/v/Schr0zq-jV4" type="application/x-shockwave-flash" height="350" width="425"></embed></object> </center></p>
]]></content:encoded>
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<enclosure url="http://www.retrostylegames.com/temp/clip/Hacker_clip_fin_ru.avi" length="27590144" type="video/x-msvideo" />
<enclosure url="http://retrostylegames.com/temp/clip/Hacker_clip_fin_en.avi" length="28694016" type="video/x-msvideo" />
		</item>
		<item>
		<title>Free 3ds max animation tutorials by Tyson Ibele</title>
		<link>http://www.retrostylegames.com/blog/2008/03/20/free-3ds-max-animation-tutorials-by-tyson-ibele/</link>
		<comments>http://www.retrostylegames.com/blog/2008/03/20/free-3ds-max-animation-tutorials-by-tyson-ibele/#comments</comments>
		<pubDate>Thu, 20 Mar 2008 20:53:27 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[Inspiration]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[random thoughts]]></category>

		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/03/20/free-3ds-max-animation-tutorials-by-tyson-ibele/</guid>
		<description><![CDATA[I&#8217;m a big fan of Tyson Ibele&#8217;s artworks. Just look at his site - there are plenty of really inspiring animations!
A week ago I have suddenly noticed a new tutorial on his site.
It&#8217;s - Animation workshop #1: roboBall

Tutorial consist of four parts: Animation, Shading, Rendering and Compositing. But the most interesting is the first part. [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m a big fan of <a href="http://www.tysonibele.com" target="_blank">Tyson Ibele&#8217;s</a> artworks. Just look at his site - there are plenty of really inspiring animations!</p>
<p>A week ago I have suddenly noticed a new tutorial on his site.</p>
<p align="center">It&#8217;s - <a href="http://www.tysonibele.com/Main/Tutorials/roboBall/roboBall.htm" target="_blank">Animation workshop #1: roboBall</a></p>
<p style="text-align: center"><img src="http://www.retrostylegames.com/temp/blog/Tyson_roboBall_sm.jpg" alt="Tyson Ibeles animation tutorial" height="240" width="320" /></p>
<p align="left">Tutorial consist of four parts: <strong>Animation</strong>, <strong>Shading</strong>, <strong>Rendering </strong>and <strong>Compositing</strong>. But the most interesting is the first part. I was stunned when I saw his straight workflow and his animating speed! Especially compared to pose-to-pose technique I am trying to use in my animations.<br />
It was really great experience watching how Tyson is animating his robo. If you have missed this guy - hurry up to his site.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Free seamless old sharp bricks textures</title>
		<link>http://www.retrostylegames.com/blog/2008/03/15/free-seamless-old-sharp-bricks-textures/</link>
		<comments>http://www.retrostylegames.com/blog/2008/03/15/free-seamless-old-sharp-bricks-textures/#comments</comments>
		<pubDate>Fri, 14 Mar 2008 22:33:33 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[seamless textures]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/03/15/free-seamless-old-sharp-bricks-textures/</guid>
		<description><![CDATA[Another one seamless texture by me based on free photos from CGTextures.com

Again, CrazyBump was used to create Displacement maps.



You can download final Sharp Old Bricks texture here: http://retrostylegames.com/temp/blog/seamless-old-sharp-bricks/seamless-old-sharp-bricks.rar
It’s 1800×1800 resolution .TGA files.
Diffuse, and two Displacement maps are included
]]></description>
			<content:encoded><![CDATA[<p>Another one seamless texture by me based on free photos from <a href="http://cgtextures.com/" target="_blank">CGTextures.com</a></p>
<p style="text-align: center"><img src="http://retrostylegames.com/temp/blog/seamless-old-sharp-bricks/old_sharp_bricks_prev01.jpg" alt="Bricks texture preview" height="400" width="400" /></p>
<p align="left">Again, <a href="http://crazybump.com/" target="_blank">CrazyBump</a> was used to create <strong>Displacement </strong>maps.</p>
<p align="center"><img src="http://retrostylegames.com/temp/blog/seamless-old-sharp-bricks/old_sharp_bricks_prev02.jpg" height="233" width="800" /><span lang="EN-US"><br />
</span></p>
<p align="left"><span lang="EN-US"><br />
You can download final <strong>Sharp Old Bricks</strong> texture here: <a href="http://retrostylegames.com/temp/blog/seamless-old-sharp-bricks/seamless-old-sharp-bricks.rar">http://retrostylegames.com/temp/blog/seamless-old-sharp-bricks/seamless-old-sharp-bricks.rar</a><o:p></o:p></span></p>
<p>It’s <strong>1800×1800 </strong>resolution .TGA files.<br />
<span lang="EN-US"><strong>Diffuse</strong>, and <strong>two Displacement </strong>maps are included</span></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Free seamless bronze copper metal roof texture</title>
		<link>http://www.retrostylegames.com/blog/2008/03/05/free-seamless-bronze-copper-metal-roof-texture/</link>
		<comments>http://www.retrostylegames.com/blog/2008/03/05/free-seamless-bronze-copper-metal-roof-texture/#comments</comments>
		<pubDate>Wed, 05 Mar 2008 21:59:38 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[seamless textures]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/03/05/free-seamless-bronze-copper-metal-roof-texture/</guid>
		<description><![CDATA[Okay, I have some free time to refresh my tileable textures creation skills. I have started with more complex texture, but Photoshop crashed on me before I have saved my work.
Then I decided to choose less complex metal texture from CG Textures free collection: http://cgtextures.com
 Here is preview of final texture rendered with use of [...]]]></description>
			<content:encoded><![CDATA[<p>Okay, I have some free time to refresh my tileable textures creation skills. I have started with more complex texture, but Photoshop crashed on me before I have saved my work.</p>
<p>Then I decided to choose less complex metal texture from <strong>CG Textures</strong> free collection: <a href="http://cgtextures.com" target="_blank">http://cgtextures.com</a></p>
<p align="left"> Here is preview of final texture rendered with use of displacement:</p>
<p style="text-align: center"><img src="http://retrostylegames.com/temp/blog/seamless-bronze-copper-01/bronze_copper_prev01.jpg" alt="Bronze Copper Displacement example" height="400" width="400" /></p>
<p><strong><a href="http://crazybump.com/" target="_blank">CrazyBump</a></strong> was used to create <strong>Displacement </strong>and <strong>Specular</strong> maps.</p>
<p style="text-align: center"><img src="http://retrostylegames.com/temp/blog/seamless-bronze-copper-01/bronze_copper_prev02.jpg" alt="Bronze Copper creation process" height="225" width="800" /></p>
<p>You can download final <strong>Bronze Copper Metal</strong> texture here: <a href="http://retrostylegames.com/temp/blog/seamless-bronze-copper-01/seamless-bronze-copper-metal-roof.rar">http://retrostylegames.com/temp/blog/seamless-bronze-copper-01/seamless-bronze-copper-metal-roof.rar<br />
</a><br />
It&#8217;s <strong>1400&#215;1400</strong> resolution .TGA files.<br />
<strong>Diffuse</strong>, <strong>Displacement </strong>and <strong>Specular</strong> maps are included.</p>
<p>Read More to see Additional tileable textures displacement examples&#8230;<br />
<span id="more-32"></span></p>
<p align="left">&nbsp;</p>
<p style="text-align: center"><img src="http://www.retrostylegames.com/temp/crazybump_test1.jpg" alt="CrazyBump displacement example" height="800" width="800" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Our artwork is used as an example of job request</title>
		<link>http://www.retrostylegames.com/blog/2008/02/11/our-artwork-is-used-as-an-example-of-job-request/</link>
		<comments>http://www.retrostylegames.com/blog/2008/02/11/our-artwork-is-used-as-an-example-of-job-request/#comments</comments>
		<pubDate>Mon, 11 Feb 2008 00:16:51 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[artwork]]></category>

		<category><![CDATA[random thoughts]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/02/11/our-artwork-is-used-as-an-example-of-job-request/</guid>
		<description><![CDATA[
It&#8217;s always a fun to find out who is linking to your site. It&#8217;s a bit childish, but anyway I&#8217;m happy with any new link where RetroStyleGames.com is mentioned.
 Today I have found a job request from Mode 7 Games who are creators of original game called Determinance.
http://www.gamesindustry.biz/jobs_view.php?job_id=17107
And they have mentioned &#8220;RetroStyle Games Artwork&#8221; along [...]]]></description>
			<content:encoded><![CDATA[<p align="center"><img src="http://retrostylegames.com/temp/blog/jobs_ex.jpg" /></p>
<p align="left">It&#8217;s always a fun to find out who is linking to your site. It&#8217;s a bit childish, but anyway I&#8217;m happy with any new link where <strong>RetroStyleGames.com</strong> is mentioned.</p>
<p align="left"> Today I have found a job request from <strong>Mode 7 Games </strong>who are creators of original game called Determinance.<br />
<a href="http://www.gamesindustry.biz/jobs_view.php?job_id=17107">http://www.gamesindustry.biz/jobs_view.php?job_id=17107</a></p>
<p align="left">And they have mentioned &#8220;RetroStyle Games Artwork&#8221; along with such great sites as:</p>
<p align="left"><em> http://www.fengzhudesign.com<br />
http://www.peterboehme.com<br />
http://www.allied-studios.com</em></p>
<p>Also, it&#8217;s pretty cool to find out random testimonials from other players even if they have found your game 8 months after release. Somewhat distressing is only one thing - that some of those players are playing pirated releases.</p>
<p align="left">Anyway, here is funny <strong>Mars Miner</strong> testimonial in Russian:<br />
<a href="http://www.li.ru/interface/pda/?act=comments&amp;jid=1527107&amp;pid=59404278">http://www.li.ru/interface/pda/?act=comments&amp;jid=1527107&amp;pid=59404278<br />
</a>  <span lang="EN-US"><br />
In a couple of words he is writing:<br />
</span></p>
<h5><strong><em>      “Last week I got attracted by two small games.<br />
<span lang="EN-US">One is called “Mars Miner”. It’s </span><span lang="EN-GB">essentially</span> good old Bomberman. And I think it’s the reason I got soooo attracted by this game!<br />
<span lang="EN-US">In that game one dude in </span><span lang="EN-GB">environmental suit is running from “various kinds of life” – spitting out spiders, ants, some kind of poo </span>and big monsters in size of full-screen. There are some other features, but I have no time to look into them. Something similar to teleports and some other items with strange purposes.&#8221;</em></strong><span lang="EN-US"></span></h5>
<p>Such small things are really inspiring!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Free skeleton warriors top-down sprites</title>
		<link>http://www.retrostylegames.com/blog/2008/01/31/free-skeleton-warriors-sprites/</link>
		<comments>http://www.retrostylegames.com/blog/2008/01/31/free-skeleton-warriors-sprites/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 15:28:18 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[artwork]]></category>

		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/01/31/free-skeleton-warriors-sprites/</guid>
		<description><![CDATA[Today we have decided to share some animated sprites I have prepared for one game, which was not finished because lead programmer of that project decided to switch to another game development.

They are looping TGA sequences with alpha channel. Animations were done with top-down shooter in mind (like Crimsonland).
Body and legs - are separated sprites [...]]]></description>
			<content:encoded><![CDATA[<p>Today we have decided to share some animated sprites I have prepared for one game, which was not finished because lead programmer of that project decided to switch to another game development.</p>
<p style="text-align: center"><img src="http://retrostylegames.com/temp/blog/skeleton-warriors/skeleton_sprites.jpg" alt="Skeleton warriors sprites" height="145" width="478" /></p>
<p>They are <strong>looping TGA sequences</strong> with alpha channel. Animations were done with top-down shooter in mind (like Crimsonland).<br />
Body and legs - are separated sprites and can be rotated independently.</p>
<p>Sprites of <strong>Skeleton</strong>, <strong>Skeleton Archer</strong>, <strong>Skeleton Warrior</strong> and <strong>Skeleton Legionary </strong>are presented in this archive:<br />
<a href="http://retrostylegames.com/temp/blog/skeleton-warriors/skeleton-warriors-sprites.rar">http://retrostylegames.com/temp/blog/skeleton-warriors/skeleton-warriors-sprites.rar</a></p>
<p>Read more to see animated GIF previews.</p>
<p><span id="more-30"></span><strong>Mostly, skeleton sprites have such variants of animations:</strong></p>
<ul>
<li> idle</li>
<li>move</li>
<li>attack, stunt or fire</li>
<li>defense</li>
<li>death</li>
</ul>
<p>Here are some examples:<br />
<img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_archer_death.gif" height="164" width="164" /><img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_archer_fire.gif" height="164" width="164" /><img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_attack.gif" height="128" width="128" /><img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_death.gif" /><br />
<img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_warrior_attack.gif" height="192" width="192" /><img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_legionary_move.gif" height="128" width="128" /><img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_legionary_stunt.gif" height="128" width="128" /><img src="http://retrostylegames.com/temp/blog/skeleton-warriors/sk_warrior_death.gif" height="128" width="128" /></p>
<p>Size of the sprites may vary. Originally game-engine did scaling of sprites if it was needed.</p>
]]></content:encoded>
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		<item>
		<title>Free 3d Christmas icons by RetroStyle Games</title>
		<link>http://www.retrostylegames.com/blog/2008/01/28/free-3d-christmas-icons-by-retrostyle-games/</link>
		<comments>http://www.retrostylegames.com/blog/2008/01/28/free-3d-christmas-icons-by-retrostyle-games/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 11:12:16 +0000</pubDate>
		<dc:creator>Discreet</dc:creator>
		
		<category><![CDATA[Free Stuff]]></category>

		<category><![CDATA[artwork]]></category>

		<category><![CDATA[icons]]></category>

		<category><![CDATA[sprites]]></category>

		<guid isPermaLink="false">http://www.retrostylegames.com/blog/2008/01/28/free-3d-christmas-icons-by-retrostyle-games/langswitch_lang/ru</guid>
		<description><![CDATA[We have prepared these icons for a small match-3 Christmas game, which we have planned to produce before holidays. But as result because of time lack we have decided to stop development at game designing stage.

Icons are free for non-commercial use.
Originally they were done in 3D and can be rendered to any resolution with alpha [...]]]></description>
			<content:encoded><![CDATA[<p>We have prepared these icons for a small match-3 Christmas game, which we have planned to produce before holidays. But as result because of time lack we have decided to stop development at game designing stage.</p>
<p style="text-align: center"><img src="http://retrostylegames.com/temp/blog/christmas-icons-preview.jpg" alt="Free 3d Christmas icons example" height="64" width="545" /></p>
<p>Icons are <strong>free</strong> for non-commercial use.<br />
Originally they were done in 3D and can be rendered to any resolution with alpha channel.</p>
<p>You can <strong>download</strong> archive with them (<strong>64&#215;64</strong> TGA version with alpha channel) here:<br />
<a href="http://retrostylegames.com/temp/blog/christmas-icons-64x64.rar" title="Dowbload 64x64 free icons">http://retrostylegames.com/temp/blog/christmas-icons-64&#215;64.rar<br />
</a></p>
<p><strong>Included:</strong> cartoon heart, 3 kind of Christmas balls, candy and 3 presents.</p>
]]></content:encoded>
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