Starcraft 2 Fan Art – Sarah Kerrigan
1st August 2010
And here is another cool fan-art and just nice artwork done by us – Sarah Kerrigan from Starcraft.
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1st August 2010
And here is another cool fan-art and just nice artwork done by us – Sarah Kerrigan from Starcraft.
Posted in Free Stuff, artwork | No Comments »
1st August 2010
RetroStyle Games would like to share some Prince of Persia fan-art created by one of our great artists.
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11th July 2010
We are happy to release so-needed update to our first game – Mars Miner. It fixes pretty common bug connected with Zip.dll library we were using – which was stopping a lot of players from trying our game, specially on newer OS like Windows 7 or Windows XP 64 bit.
Also, it adds a couple of smaller balance and misc changes.
More information about Mars Miner game:
http://retrostylegames.com/index.php?action=prod_miner
Download Mars Miner 1.2 for PC:
http://www.retrostylegames.com/mars_miner/MarsMinerSetup.exe
History of Mars Miner updates:
1.2.0:
- Zip.dll startup error should be fixed now – download New version if you had that error
- Game Protection mechanism was changed – all license owners should contact us to get new keys
- Difficulty balance changes and other small fixes
1.1.0:
- New sound tracks by Mad-Tek and Takomo
- Difficulty balance changes, it should be easier and more fun to play now
- Other small fixes
1.0.8
- Reworked sound engine
- Additional music themes
- Story mode Awards and small balance changes
- Survival is more dynamical now
- Smaller game size, but more content
1.0.6:
- Random hanging in full-screen mode. Score computation’s are faster now in Survival mode
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15th March 2008
Another one seamless texture by me based on free photos from CGTextures.com

Again, CrazyBump was used to create Displacement maps.

You can download final Sharp Old Bricks texture here: http://retrostylegames.com/temp/blog/seamless-old-sharp-bricks/seamless-old-sharp-bricks.rar
It’s 1800×1800 resolution .TGA files.
Diffuse, and two Displacement maps are included
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5th March 2008
Okay, I have some free time to refresh my tileable textures creation skills. I have started with more complex texture, but Photoshop crashed on me before I have saved my work.
Then I decided to choose less complex metal texture from CG Textures free collection: http://cgtextures.com
Here is preview of final texture rendered with use of displacement:

CrazyBump was used to create Displacement and Specular maps.

You can download final Bronze Copper Metal texture here: http://retrostylegames.com/temp/blog/seamless-bronze-copper-01/seamless-bronze-copper-metal-roof.rar
It’s 1400×1400 resolution .TGA files.
Diffuse, Displacement and Specular maps are included.
Read More to see Additional tileable textures displacement examples…
Read the rest of this entry »
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31st January 2008
Today we have decided to share some animated sprites I have prepared for one game, which was not finished because lead programmer of that project decided to switch to another game development.
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They are looping TGA sequences with alpha channel. Animations were done with top-down shooter in mind (like Crimsonland).
Body and legs – are separated sprites and can be rotated independently.
Sprites of Skeleton, Skeleton Archer, Skeleton Warrior and Skeleton Legionary are presented in this archive:
http://retrostylegames.com/temp/blog/skeleton-warriors/skeleton-warriors-sprites.rar
Read more to see animated GIF previews.
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28th January 2008
We have prepared these icons for a small match-3 Christmas game, which we have planned to produce before holidays. But as result because of time lack we have decided to stop development at game designing stage.
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Icons are free for non-commercial use.
Originally they were done in 3D and can be rendered to any resolution with alpha channel.
You can download archive with them (64×64 TGA version with alpha channel) here:
http://retrostylegames.com/temp/blog/christmas-icons-64×64.rar
Included: cartoon heart, 3 kind of Christmas balls, candy and 3 presents.
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