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Archive for March, 2008

Free 3ds max animation tutorials by Tyson Ibele

20th March 2008

I’m a big fan of Tyson Ibele’s artworks. Just look at his site – there are plenty of really inspiring animations!

A week ago I have suddenly noticed a new tutorial on his site.

It’s – Animation workshop #1: roboBall

Tyson Ibeles animation tutorial

Tutorial consist of four parts: Animation, Shading, Rendering and Compositing. But the most interesting is the first part. I was stunned when I saw his straight workflow and his animating speed! Especially compared to pose-to-pose technique I am trying to use in my animations.
It was really great experience watching how Tyson is animating his robo. If you have missed this guy – hurry up to his site.

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Free seamless old sharp bricks textures

15th March 2008

Another one seamless texture by me based on free photos from CGTextures.com

Bricks texture preview

Again, CrazyBump was used to create Displacement maps.



You can download final Sharp Old Bricks texture here: http://retrostylegames.com/temp/blog/seamless-old-sharp-bricks/seamless-old-sharp-bricks.rar

It’s 1800×1800 resolution .TGA files.
Diffuse, and two Displacement maps are included

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Free seamless bronze copper metal roof texture

5th March 2008

Okay, I have some free time to refresh my tileable textures creation skills. I have started with more complex texture, but Photoshop crashed on me before I have saved my work.

Then I decided to choose less complex metal texture from CG Textures free collection: http://cgtextures.com

Here is preview of final texture rendered with use of displacement:

Bronze Copper Displacement example

CrazyBump was used to create Displacement and Specular maps.

Bronze Copper creation process

You can download final Bronze Copper Metal texture here: http://retrostylegames.com/temp/blog/seamless-bronze-copper-01/seamless-bronze-copper-metal-roof.rar

It’s 1400×1400 resolution .TGA files.
Diffuse, Displacement and Specular maps are included.

Read More to see Additional tileable textures displacement examples…
Read the rest of this entry »

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