We are preparing renovated version of FDMpro.com for Seedcamp’s final and I’m working over new stadium graphics.
Here are first tests (GIF animation):
The hardest part was to slice and prepare stadium model for rendering into layers. Also, we need to find some way to automate rendering process using scripts.
A little more than week ago I with my friends from FDMPro.com have taken part in Seedcamp.
It was really nice, filled with great experience two days in our native Kiev town. We had a chance to meet a lot of interesting teams from all over the world and masters of their own business, which were our mentors for that period.
Here is video presentation of FDream online football manager I have done for Seedcamp. We had really tight deadline, but I like final result:
BTW, we have won it (in Ukraine it was a selection part) and our team should show polished FDream project again in September in London.
At last I have some free time to prepare and upload my animation online.
It’s CG music video for song “He is Hacker” of Ukrainian music band “Bottle Green”. Leader of the band is the friend of mine so I created this animation almost for free in my spare time.
You can download Medium-resolution DivX video here:
Almost everything was done by me during last year and rendered in December. Final cut with some post-fx was done in January of 2008 with help of my friend Vadim.
Update: my video was mentioned at 3DTotal.com which is really popular 3D resource.
Some additional details and Low-resolution YouTube variant of the video are under cut…
Tutorial consist of four parts: Animation, Shading, Rendering and Compositing. But the most interesting is the first part. I was stunned when I saw his straight workflow and his animating speed! Especially compared to pose-to-pose technique I am trying to use in my animations.
It was really great experience watching how Tyson is animating his robo. If you have missed this guy - hurry up to his site.
Okay, I have some free time to refresh my tileable textures creation skills. I have started with more complex texture, but Photoshop crashed on me before I have saved my work.
Then I decided to choose less complex metal texture from CG Textures free collection: http://cgtextures.com
Here is preview of final texture rendered with use of displacement:
CrazyBump was used to create Displacement and Specular maps.
It’s always a fun to find out who is linking to your site. It’s a bit childish, but anyway I’m happy with any new link where RetroStyleGames.com is mentioned.
Also, it’s pretty cool to find out random testimonials from other players even if they have found your game 8 months after release. Somewhat distressing is only one thing - that some of those players are playing pirated releases.
“Last week I got attracted by two small games. One is called “Mars Miner”. It’s essentially good old Bomberman. And I think it’s the reason I got soooo attracted by this game! In that game one dude in environmental suit is running from “various kinds of life” – spitting out spiders, ants, some kind of poo and big monsters in size of full-screen. There are some other features, but I have no time to look into them. Something similar to teleports and some other items with strange purposes.”
Today we have decided to share some animated sprites I have prepared for one game, which was not finished because lead programmer of that project decided to switch to another game development.
They are looping TGA sequences with alpha channel. Animations were done with top-down shooter in mind (like Crimsonland).
Body and legs - are separated sprites and can be rotated independently.
We have prepared these icons for a small match-3 Christmas game, which we have planned to produce before holidays. But as result because of time lack we have decided to stop development at game designing stage.
Icons are free for non-commercial use.
Originally they were done in 3D and can be rendered to any resolution with alpha channel.
We have slightly redesigned RetroStyleGames.com
Header is more functional now. Small navigation buttons were changed to bigger one.
“Artwork” and “Developers blog” category were added.
Blog is still under construction, but we hope to make it fully functional soon.
Developers thoughts, in-progress screens, free sprites and more will be published there.