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RetroStyle Games would like to present on this page some artwork done for a couple of game projects.
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PDA bomberman sprite graphics
3D modeling and 3D animation work for sprite based PDA bomberman-like game. Really limited resources (game size and sprites limitations). Below you can see some examples of map-tiles (scaled down) and main hero 3d animations:

pda bomberman sprites map tiles 3d animation bomberman hero 3d animation walk
bomberman hero 3d animation death

Awesome soccer
Soccer players sprites were done by Pavel Konstantinov as freelance work. More than a dozen of animations and both Argentina's and Brazil's texture kits were created for this project: http://www.youtube.com/watch?v=igndO1-AW3E&fmt=18

football soccer 3d sprite sliding animation football soccer 3d sprite celebration animation football soccer 3d sprite falling animation football soccer 3d sprite running animation
football soccer 3d sprite diving animation football soccer 3d sprite celebration animation football soccer 3d sprite stumble animation football soccer 3d sprite goalkeeper animation

Tower defence prototype
Cartoon cannons 3D sprites examples for a sea tower defence prototype.

tower defence cartoon cannons 3d sprites

Fire monster
Fire monster was done by Pavel Konstantinov as freelance work. Model was sculpted in Zbrush from lowpoly basemesh. Finally it was textured, rigged and skinned.

fire monster

Boxer model
Boxer model was done by Pavel Konstantinov as freelance work. Normal maps were created for this lowpoly model. It was rigged and skinned: http://www.retrostylegames.com/temp/boxer_preview.avi

Cartoon character
Cartoon character was started with rough Mario-style sketch and then sculpted in Zbrush. When main proportions appeared model was moved to Topogun for re-topolization. Also Cartoon-style renderers were tested for this work.

Work In Progress
http://www.retrostylegames.com/blog/2008/04/17/bottlegreens-cg-music-video-hacker-by-pavel-konstantinov/
First illustration was done by Vladislav Tkach for testing purposes (in-game background art). Last one also was done by him for "Berserk" cards game.
Other images show the progress of music clip by Pavel Konstantinov.

Mars Miner
Mars Miner is inspired by classic Bomberman-style games. Pavel Konstantinov have created most of the "Mars Miner" graphical elements. Game sprites were based on sketches by Vladislav Tkach and Alexey Konstantinov. They were modeled, textured, rigged, skinned, animated and rendered into TGA format with alpha channel.
Only small part of the graphics presented here.

Monster sprites:

 

 

 

 

 

 

 

 

Miscellaneous:

In-game screenshot: http://www.retrostylegames.com/scr/scrt_02.jpg

Total Influence
Total Influence is online turn-based tactical game. Pavel Konstantinov have created soldier sprite for this game. Soldier has various kinds of animation and was rendered in two passes. First one is grey-colored pass and second pass - is mask for Armor and Beret. Using blend mode game engine can paint Soldiers in any color.

In-game screenshot: http://ti.nudl.net/i/screen1.jpg

Direct Decay
Direct Decay was planned as online real-time arcade strategy. Most part of the game graphic were done by Pavel Konstantinov and Vladislav Tkach. Game is using mixed 2D/3D engine.

In-game screenshot: http://3dpower.nudl.net/img/game.jpg


Artist's portfolios:

Vladislav Tkach


Alexey Konstantinov


Pavel Konstantinov


Above illustration (and some additional) was done for "Cyber Club" site: http://cyberarena.ru/